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Kakashi's Soft Locks.

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Dumbmutt

Stargazer
Greenie
Jul 30, 2018
416
617
Kakashi has always been known to be quite the difficult map, and recently I've seen some unfair things happening to several players.
The ability to checkpoint soft lock you and your partner sounds quite ridiculous to me. Most of the time the player is attempting to be safe by setting their checkpoint to preserve progress, but they are unknowingly killing them and their partner while doing this. This happened to me before, and I've seen it happen to several unsuspecting players. (Though it tells you to be weary of the softlock, I still don't think it's fair.) This map is already difficult, and having a designated soft lock opportunity is not something this map needs every checkpoint.

I'd suggest somehow fixing this incase this happens to more players in the future.
 

rebplane

Boring Turtle
Op
Jan 5, 2014
545
382
All checkpoints now autoset at points I have chosen to avoid "forgetting to click checkpoints" softlocks.

Checkpoint 2 now has a way to get back from entering the parkour/guiding sections.
Checkpoint 3 concrete powder door now falls upon drop (though not sure if this will help any more).
Checkpoint 4 King's Bedroom does not close after you enter it (as long as it resets upon player entry I believe it is fine).

(In the rare case that I broke anything please let me know)
 

Alphaesia

Maze Connoisseur
Op
Apr 21, 2014
1,557
847
In the same vein, it would be nice if for Brothers Therapy and Jko-op where, at the brown glass and ending door sections respectively, one player can get through while the other one (who may lag out) is stuck behind, if it was possible to open the doors from the other side.
 
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