The Impossible Quiz Maze

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Yanny

Flower Queen ⛅️
Greenie
Nov 8, 2018
77
102
I was in the timed maze in the impossible quiz and I got disconnected while doing the maze and when I came back the timer was gone so I could take all the time I wanted to complete the maze. Not sure if there’s a fix for this, just thought I would mention it
 

luckylukecraft

Actually not that lucky
Op
Board
Sep 28, 2014
254
370
Thanks for mentioning, sorry I got to this post so late! Totally forgot about it. I did place a sign at the beginning to ask players not to log out during timed sections, but of course nothing can be guaranteed.

I went and searched through the MSC documentation to look for a fix. Does any scripter know if anything can be done against this problem using "Boolean isOnline()", which checks if the player is currently online? If it's possible to teleport the player out of the maze or back to the start of the maze when a player logs out in the middle of the maze, that would be worthy looking into some more.
 

djnysted

DJ of Cheese
Greenie
Mar 11, 2018
141
158
Could you do something similar to DDT or Path of Choices where it checks the player for a status effect that gets nullified on logout and doesn't allow you to pass if you don't have it?
 

Hex

Board Grandpa
Op
Board
Jul 26, 2016
1,365
1,312
That could work, it would be a bit of a jank though. That is one of the few ways I know of to tell if a player has logged off.
 

CreepaShadowz

Maze Connoisseur
Op
Apr 21, 2014
1,477
763
Scoreboard objectives with a criteria of the log-out statistic let you track disconnects.
 

Shpeckly

Hihi
Op
Jan 5, 2020
246
222
DDT has it implemented where if you do not have the effect you get sent back to start and you get a message saying "don't cheat". Reb was the one who put it in a while ago
 

Hex

Board Grandpa
Op
Board
Jul 26, 2016
1,365
1,312
That works because you have an effect beyond the normal level it can normally have, and when you relog the game corrects itself and sets it back down to the normal level. Using that you can check to see if the player has relogged, as that creates a tangible difference in their state before and after relogging. It's a bit of a janky solution, though, and a scoreboard one would be better and probably not too hard to implement.
 
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