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Update 1.13 - Roadmap

Discussion in 'News & Announcements' started by rickyboy320, Jul 19, 2018.

  1. rickyboy320

    rickyboy320 Penguin Master Op Board

    As you all may know, 1.13 released yesterday.
    1.13 contains many new features, such as the ocean rework, plenty of new mobs and many new mechanics. Most importantly, 1.13 also brings the "Technically Updated" update, which was combined with Update Aquatic (now the official title for 1.13).

    The Technical aspect of this update makes it much more complicated to update than a simple feature update (such as all versions between 1.8 and 1.12). The entire world format was restructured to support an infinite number of unique block types, combined with the block data rework (metadata no longer exists, and is now part of the block state). Due to these changes, commands dealing with blocks and items also had to change, which caused Mojang to go all out with restructuring the command system as well.

    Luckily a large part of the changes does not affect us, but our server is greatly dependent on vanilla commands. A large number of maps use Scripts or Command Blocks, of which now a large portion will not work correctly in 1.13.

    Given most commands would break anyways, we also decided that we could also make breaking changes to the basis of scripts.

    All of this will not cause any changes for most players, although it will greatly complicate the updating process. Given the magnitude of this update, we cannot expect it to be resolved in a weeks' time, and therefore this post serves as a status update on the process toward 1.13.

    The 'Roadmap' is as follows, marked Pending, In Progress or Completed as we go through the steps.
    • Develop & prepare MSC 2.0
    • Additional preparation work.
    • Wait for Paper and all required plugins to (stably) update to 1.13. (See spigotmc for details)
    • Start updating to 1.13 on a separate server, no longer accepting new script requests on Zero.
    • Fix scripts and command blocks on secondary server as needed.
    • Put Zero into 'maintenance' mode and fully update the server with all prepared work for public release.
    We will continue to keep everyone updated as we progress.
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  2. So once the separate server is made, should players stop building as well?
  3. rickyboy320

    rickyboy320 Penguin Master Op Board

    No, the Zero world will be used, so builds will carry over, but commandblocks and scripts made after the divergence will either break or disappear.

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