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Hello everyone! It's been a short bit since 1.16 has been released, and more particularly, since 1.16.2 has been released by Mojang.
Sadly, we cannot update to 1.16.2 yet, because Paper (our server software) has marked this update unstable as of now, possibly wiping entire villages, which is not really preferred. Thus, 1.16.2 will have to wait a little bit more, until Paper gives us the green light. Thanks for the continued patience.
In other news, we just rolled out a new Minr plugin update, which contains a few fancy things (but most of it is behind the scene to prepare for even more exciting updates, coming to you... hopefully 2020). Let's run through the changelog.
Sadly, we cannot update to 1.16.2 yet, because Paper (our server software) has marked this update unstable as of now, possibly wiping entire villages, which is not really preferred. Thus, 1.16.2 will have to wait a little bit more, until Paper gives us the green light. Thanks for the continued patience.
In other news, we just rolled out a new Minr plugin update, which contains a few fancy things (but most of it is behind the scene to prepare for even more exciting updates, coming to you... hopefully 2020). Let's run through the changelog.
- We added a bunch of new Script builtin types, see Creepa's nice thread over here: https://forums.minr.org/threads/scripts-2-2-new-spatial-types.4563
- Bunch of improvements to the loading/saving logic of scripts (not really interesting for most of you, but it excites me).
- /prefix now shows <colour> when setting a prefix consisting of only a colour, i.e. /prefix set rickyboy320 10m &6
- Scripts now support String Player.getName() and String Player.getDisplayName() -- their results should be what the name implies (or just try them out and see!).
- (Remember that you can use /type methods Player (and other builtin types) to see their methods - it may be a bit messy though.)
- Player names are now stored in proper text components (it may become clear in a future update (soontm) why that's exciting).
- As a consequence, keeping the colon colour of player names in chat consistent with the name colour was disproportionately difficult, so it is now white. (i.e. rickyboy320: hello world).
- More internal stuff to prepare for future updates ...