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Big Egypt - A bit to much?

SIkye

The Struggler
Greenie
Dec 17, 2015
104
67
I'm not sure if this is the place for it, & I'm not trying to complain but.. This map had a part that was hard as hell, and even though you couldn't die in that room it was still bloody hard. I was stuck there for months before I took a break. But it was updated to remove the never dying artifact. Now if you can't finish in time or fall you can die or run out of food and can't finish since no sprint. To me this was really not needed & just makes the level tedious. I'd go as far as saying maybe it should be a higher difficulty rating now. Would you guys ever reconsider adding the artifact back? If not I propose two other ideas. 1: Make it like 4 corner dojo where there is one checkpoint at 2, so when you fail at 4 you still have to do the 2 parts before it every time. So for Big Egypt you would get the checkpoint at second room & have to do the other 2 parts to reach that room as well. OR 2: When you reach the room where the artifact use to be you get another chest with some food. I honestly didn't think DOJO needed a CP at lvl 2, but I feel like this concept is needed in this level now. Does anyone agree or disagree? I'm curious what others think about this. Because I think the artifact was fine seeing as how that room is in no way easy or solvable the first few runs. I'm not saying it has to be done for me or anything. I'm just wondering if mods/admins take this sort of feedback or not? I understand it's HC & it's suppose to be hard.. But I feel like there is a difference between hard & just tedious.. Either way I'll still be stuck there haha.

TDLR
- Give big egypt it's artifact back
- Give second part a checkpoint
- Give artifact room some food
- Move Big Egypt from level 5 and up 1 or 2.
 

rickyboy320

Administrator
Op
Nov 18, 2013
2,276
1,787
Not sure why this never showed up in my feed, and I'm not sure when or why that no-damage zone ever got removed. The checkpoint was removed due to people beating HC way too fast post HC4 (5-6-7-8 seemed like a breeze, the only thing we could actually buff from these 4 was 5). Alot of people get stuck there indeed, again, I think even in mimic there's still a no-dieing zone, so I'm guessing it got removed fairly recently.
 
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