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Resolved Challenges

Good Idea?


  • Total voters
    18
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CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,169
544
Gold star would be cool tbh :p
Just make sure we have a hard map series to beat

Another thought, maybe some of the challenges wouldn't have to be "special requirement", but just a map string.
E.g. Red Run: [No special requirements]
Shri Tra Savern
"Funkytown" <-- Notice the sarcasm
Aqueous
Cake Quake
Sra
Mina's Tirith
Planets

Notice: This does not need to be a challenge. This is just an example. I think doing this in a row is insane.
Not all of them do. Vurture City has no requirements.
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,169
544
For implementation, either copy them (like mimic and 'Old Hardcore'), or implement some special command that starts a challenge, like /checkpoint challenge start GodMode , and with a lookup map (made with /checkpoint challenge create GodMode, then /checkpoint challenge add GodMode FFA-c-Planets (not sure what the code is) then Cake quake, then aqueous. After that /checkpoint challenge criteria GodMode NoCheckpoint.) we can then get the next map a player should be teleported to at the end sign. Obviously these challenges get removed on /spawn. With NoFood, we can prevent food from being eaten(deny FoodEvent), with NoCheckpoints we deny setting Checkpoints. NoSprint we deny the SprintEvent if there is one, and else we steady them on 3 food. This means they play the same maps, (still get points from endsigns (?)), just wirh challenges added, which will result in bonus points(?).
*bump*
@rickyboy320 Is something like this going to happen or will we have to find a different route? (just wondering)
 

CreepaShadowz

Maze Connoisseur
Mod
Apr 21, 2014
1,169
544
Added special requirements for attempting challenges, also bumping it because of the "awards" discussion on currently.
 
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