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Fire
Absolute
Click Here For Part 1
Teddy's X-mas
Skips: There's button in this map at 1732 78 1905 that P2 can be stationed at to save time. There's also a button you need to shoot with a bow from 1754 78 1853 that you need to parkour up to to be able to do so. P2 stationed at that spot can save quite a bit of time.
Times: None
Patch: The first button can simple be made required, as for the bow button I'm not sure.
The Prestige
Skip: It takes roughly 10 seconds to do the water puzzle, so if P2 begins it 10 seconds before P1 arrives, P1 can simply head straight through the opened doors without needing to solve the water puzzle.
Times: None
Patch: Make the 5 buttons in the puzzle required for a valid time, as all 5 need to be pressed at least once to solve it. The buttons are at -5846 70 3794, -5844 70 3794, -5842 70 3794, -5840 70 3794, and -5838 70 3794.
The Recruit
Skip: P2 stationed near the plate at 9860 73 5018 can open the door on the floor for P1 entering in, bypassing the need for P1 to parkour up to the plate, saving a lot of time.
Times: None
Patch: Make the above plate required for a valid time. This will effect a number honest pairs of players playing the map together given that one player gets to the plate before the other, but both will still get the points and completion, one simply won't get a time.
UNDO
Skip: If 2 extra players hold down the buttons at 1207 98 -2532 and 1233 98 -2552, P1 can run straight for the opened door without needing to press the buttons.
Times: None
Patch: Make the above buttons required for a valid time.
Mean Greenie
Skips: P2 standing on the plate 1438 60 2000 allows P1 to charge straight through the plate room and not have to avoid the plates. P2 can also begin the button button at the end at roughly the time at which P1 reaches the outside parkour so that by the time he/she finishes, P1 will be arriving in the room and can skip the button button.
Times: Top 4
Patch: Make all the buttons in the final button button required for a valid time (those being 1480 53 2010, 1480 53 2026, 1474 53 2010, 1468 53 2010, 1468 53 2026, 1462 53 2026, and 1462 53 2010). As for the plate mentioned above, I'm not sure.
Necropolis
Skip: P2 stationed near the button at 337 66 -2772 can simply let P1 through the door in the library without having to go through the maze to press the button.
Times: None
Patch: Make the above button required for a valid time.
Night Light
Skips: P2 stationed in the last section near plates -6280 14 8941, -6274 14 8902, or -6256 14 8923 can simply step on said plate when P1 arrives, bypassing the need for P1 to parkour to and press the plates.
Times: None
Patch: Make the above plates required for a valid time.
Project Sierra
Skips: P2 stationed at buttons 905 92 -3517 or 899 86 -3506 can hold open the doors they activate, saving time for P1.
Times: #1, #2, #4 (I don't know about #3, ask NoSi about that one)
Patch: Make the above buttons required for a valid time.
Sanitarium
Skips: P2 stationed at buttons 1667 27 2001, 1654 34 1990, 1682 45 1996, or 1657 52 2004 can hold open the doors they activate, saving time for P1.
Times: Unsure
Patch: Make the above buttons required for a valid time.
Trial of the Beast
Skip: A player stationed near the plate at -10613 32 3605 can press the button at -10623 40 3609 at about the time P1 will arrive at the room, bypassing the need for P1 to parkour up to the button.
Times: None
Patch: Make the above plate and button required for a valid time.
Viae
Skips: P2 can be stationed near the chat-prompt blocks at -6265 68 3910 or -6197 74 3894, and can answer them at the time at which P1 is past the reset and can run through the opened door without having to run over to and answer the puzzle.
Times: None
Patch: Make the above chat-prompt answers required for a valid time.
Zarklin Ruins
Skips: There's 2 buttons at -3532 33 -87 and -3545 55 -35 can be held down by P2, the latter of which saves lots of time for P1.
Times: None
Patch: Make the above buttons required for a valid time.
CodSimulator20XX
Skip: P2 stationed near the button at 4686 70 10719 allows P1 to head straight for the exit without needing to go to and press the button.
Times: None
Patch: Make the above button required for a valid time.
Old HC
Skip: P2 can stand on the plate 1893 78 2974, allowing P1 to bypass taking the time to go down to plate 1893 75 2971.
Times: None
Patch: Make the plate at 1893 75 2971 required for a valid time.
If I missed any, past them down below.
Teddy's X-mas
Skips: There's button in this map at 1732 78 1905 that P2 can be stationed at to save time. There's also a button you need to shoot with a bow from 1754 78 1853 that you need to parkour up to to be able to do so. P2 stationed at that spot can save quite a bit of time.
Times: None
Patch: The first button can simple be made required, as for the bow button I'm not sure.
The Prestige
Skip: It takes roughly 10 seconds to do the water puzzle, so if P2 begins it 10 seconds before P1 arrives, P1 can simply head straight through the opened doors without needing to solve the water puzzle.
Times: None
Patch: Make the 5 buttons in the puzzle required for a valid time, as all 5 need to be pressed at least once to solve it. The buttons are at -5846 70 3794, -5844 70 3794, -5842 70 3794, -5840 70 3794, and -5838 70 3794.
The Recruit
Skip: P2 stationed near the plate at 9860 73 5018 can open the door on the floor for P1 entering in, bypassing the need for P1 to parkour up to the plate, saving a lot of time.
Times: None
Patch: Make the above plate required for a valid time. This will effect a number honest pairs of players playing the map together given that one player gets to the plate before the other, but both will still get the points and completion, one simply won't get a time.
UNDO
Skip: If 2 extra players hold down the buttons at 1207 98 -2532 and 1233 98 -2552, P1 can run straight for the opened door without needing to press the buttons.
Times: None
Patch: Make the above buttons required for a valid time.
Mean Greenie
Skips: P2 standing on the plate 1438 60 2000 allows P1 to charge straight through the plate room and not have to avoid the plates. P2 can also begin the button button at the end at roughly the time at which P1 reaches the outside parkour so that by the time he/she finishes, P1 will be arriving in the room and can skip the button button.
Times: Top 4
Patch: Make all the buttons in the final button button required for a valid time (those being 1480 53 2010, 1480 53 2026, 1474 53 2010, 1468 53 2010, 1468 53 2026, 1462 53 2026, and 1462 53 2010). As for the plate mentioned above, I'm not sure.
Necropolis
Skip: P2 stationed near the button at 337 66 -2772 can simply let P1 through the door in the library without having to go through the maze to press the button.
Times: None
Patch: Make the above button required for a valid time.
Night Light
Skips: P2 stationed in the last section near plates -6280 14 8941, -6274 14 8902, or -6256 14 8923 can simply step on said plate when P1 arrives, bypassing the need for P1 to parkour to and press the plates.
Times: None
Patch: Make the above plates required for a valid time.
Project Sierra
Skips: P2 stationed at buttons 905 92 -3517 or 899 86 -3506 can hold open the doors they activate, saving time for P1.
Times: #1, #2, #4 (I don't know about #3, ask NoSi about that one)
Patch: Make the above buttons required for a valid time.
Sanitarium
Skips: P2 stationed at buttons 1667 27 2001, 1654 34 1990, 1682 45 1996, or 1657 52 2004 can hold open the doors they activate, saving time for P1.
Times: Unsure
Patch: Make the above buttons required for a valid time.
Trial of the Beast
Skip: A player stationed near the plate at -10613 32 3605 can press the button at -10623 40 3609 at about the time P1 will arrive at the room, bypassing the need for P1 to parkour up to the button.
Times: None
Patch: Make the above plate and button required for a valid time.
Viae
Skips: P2 can be stationed near the chat-prompt blocks at -6265 68 3910 or -6197 74 3894, and can answer them at the time at which P1 is past the reset and can run through the opened door without having to run over to and answer the puzzle.
Times: None
Patch: Make the above chat-prompt answers required for a valid time.
Zarklin Ruins
Skips: There's 2 buttons at -3532 33 -87 and -3545 55 -35 can be held down by P2, the latter of which saves lots of time for P1.
Times: None
Patch: Make the above buttons required for a valid time.
CodSimulator20XX
Skip: P2 stationed near the button at 4686 70 10719 allows P1 to head straight for the exit without needing to go to and press the button.
Times: None
Patch: Make the above button required for a valid time.
Old HC
Skip: P2 can stand on the plate 1893 78 2974, allowing P1 to bypass taking the time to go down to plate 1893 75 2971.
Times: None
Patch: Make the plate at 1893 75 2971 required for a valid time.
If I missed any, past them down below.
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