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Departure bug

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BobDhole

New Fish
Whitey
Aug 12, 2020
1
0
In the map Departure It says returning to spawn with commands is disabled but it isn't, map can be exploited with this.
 

Big

Bird Enthusiast
Greenie
Mar 2, 2019
786
651
How can the map be exploited this way?

EDIT: I just remembered that returning to spawn doesn’t reset your cp. So yeah, this is problematic.
 

_Trains_

off the rails!!
Greenie
Jul 26, 2019
319
479
Just tested this out. Seems like only /spawn is barred yet /hub and other synonymous counterparts pass right through what is disabled. Easy fix is to just disable the rest of them (/leave, /hub, /lobby, /quit, and /quitmap I believe are all existing options).
 
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_Trains_

off the rails!!
Greenie
Jul 26, 2019
319
479
I would like to add on that I have discovered a second bug/skip regarding departure. Joining departure while an answer script that kills you if you get it wrong (like in Mean Messages) is active allows the player to skip all of the first room by typing in an incorrect answer into chat after clicking cp:1. This is a minor time save.
 

Alphaesia

Maze Connoisseur
Administrator
Apr 21, 2014
1,580
931
We really should just have areas be a requirement for prompt scripts.
 

_Trains_

off the rails!!
Greenie
Jul 26, 2019
319
479
Upon thinking of even wackier ideas, one can use Warped as a means of getting through dep:1 much faster than intended. I would also think to put this in as a tiny exploit as both the Meme and Warped ideas can only really become advantageous to those trying to speedrun departure and want quicker means of getting past the first checkpoint.
 
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