• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.21.1

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


Departure Level Skip

Status
Not open for further replies.

Lostpaddle

Found Paddle
Greenie
Nov 22, 2020
26
19
If you click one of the diamond block buttons to go back to spawn and then use /c ffa you can skip levels in departure. Even though /kill is not allowed in the map, when using /c ffa to get back to the map it counts as a death.

Edit: After further exploration the issue is that setting a checkpoint in departure sets you to the next room. That way when you die in the level you are sent to the next room. Possible fix could be making when you press the button it resets your checkpoint to the previous level.
 
Last edited:

Schylah

The Sassy Dragon
Greenie
Jan 5, 2018
255
97
I would actually recommend that if the players go back to spawn that the player be set to the beginning of the map.
 

Alphaesia

Maze Connoisseur
Op
Apr 21, 2014
1,571
899
I believe the best solution would be just to invalidate the player, as setting a checkpoint in combination with scripts does not always work properly.
 

ilovenons

Content Connoisseur
Op
Mar 31, 2020
263
146
Hopefully fixed this, secretly praying that I did not break anything. Thanks for reporting!
 
Status
Not open for further replies.
Top