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Hello everyone!
Over time, Minr’s speedrunning rules have been criticised quite a bit. As someone who has spent years speedrunning and still dabbles in it, I have seen how difficult it is to navigate these rules. Many maps rely on informal “gentleman’s agreements” rather than clear guidelines. For example, it was (and still is) okay to use setups in runs on Pixi’s Carnival Games and Pocketz Stadium, but not on most newer maps. This inconsistency makes speedrunning unnecessarily confusing and discouraging when speedrunning is meant to just be for fun.
To be perfectly transparent, most of the Minr staff team are not avid speedrunners. I would say that speedrunning is somewhat of a niche thing in the Minr community, and so it can be hard for us to all be familiar with all the frustrations and complications. As such, it felt weird to discuss rules on speedrunning behind closed doors. We might fail to consider something, or someone in the community might have a great idea on how to approach some of the rules. The purpose of this thread is simply to see what the community thinks and can agree on.
This thread is intended as an unstructured, open discussion on Minr’s speedrunning rules and culture. Despite being unstructured, I have outlined several topics below and added some additional context to each to get the thread started. Feel free to focus on just one. If you have any other appropriate topics or questions that you think would be worth discussing, do not be afraid to bring those up! Input from map creators is also greatly appreciated, even if you do not speedrun. You are also fine to mention any criticism you have with Minr’s handling of the current speedrunning rules.
1. Should setting up maps be allowed?
This is one of the most popular topics that has been discussed before. See this thread for a previous discussion on the topic (greenies only). A rough lower bound of how many existing maps that people use setups on is around 40.
2. Performing a yeroc% in a speedrun
For those unaware, a yeroc% is triggering a delayed teleport in a map, rejoining the map, and getting teleported further in with your time reset. They are currently not allowed, but like setups, some map leaderboards still use yeroc% in their runs.
3. To what extent should map creators be able to alter their map after it gets put in FFA?
This is a big one that does not relate to just speedrunning. As a map creator, it can be frustrating to see a map have a large portion of its gameplay skipped. On the other hand, as a speedrunner, it can be equally frustrating to spend a lot of time setting a solid time on a map, just for it to be removed because the map creator decided to patch one of the skips.
4. What severity or kind of skips should be allowed?
This topic has a lot of overlap with the previous topic. It is not just speedruns that use skips, as challenges use them too. There is a spectrum between skips that are more difficult than the main path and only save time (“speedrunner skips”), versus skips that make the map easier and also save time. Currently, skips that make a map easier and those that use map escapes should be reported to the map creator or staff, but where should Minr draw the line?
5. What should Minr do if Minecraft changes a mechanic that alters a map’s top times?
As you may know, Minecraft parkour changes all the time, and speedruns change as a consequence. Think of the recent slime change, for example. Because of this change, some maps had their #1 times improved, but some also became way harder or impossible to beat. Currently, times that become impossible to beat are usually cleared.
6. Free space!
Again, please feel free to bring up anything else related to speedrunning. Criticism of how Minr has approached speedrunning, issues with the current speedrunning culture, ideas you have that might help speedrunning overall, rules on multiplayer speedrunning, macros in speedrunning, etc.
There are a lot of possible topics, so don’t be afraid to only talk about one thing in a reply. If I notice that we’re not going anywhere (such as too many topics at once reducing the quality of discussion, focusing endlessly on one topic, discussing something unrelated to this thread), then I may intervene. Please keep all discussions constructive and respectful
Over time, Minr’s speedrunning rules have been criticised quite a bit. As someone who has spent years speedrunning and still dabbles in it, I have seen how difficult it is to navigate these rules. Many maps rely on informal “gentleman’s agreements” rather than clear guidelines. For example, it was (and still is) okay to use setups in runs on Pixi’s Carnival Games and Pocketz Stadium, but not on most newer maps. This inconsistency makes speedrunning unnecessarily confusing and discouraging when speedrunning is meant to just be for fun.
To be perfectly transparent, most of the Minr staff team are not avid speedrunners. I would say that speedrunning is somewhat of a niche thing in the Minr community, and so it can be hard for us to all be familiar with all the frustrations and complications. As such, it felt weird to discuss rules on speedrunning behind closed doors. We might fail to consider something, or someone in the community might have a great idea on how to approach some of the rules. The purpose of this thread is simply to see what the community thinks and can agree on.
This thread is intended as an unstructured, open discussion on Minr’s speedrunning rules and culture. Despite being unstructured, I have outlined several topics below and added some additional context to each to get the thread started. Feel free to focus on just one. If you have any other appropriate topics or questions that you think would be worth discussing, do not be afraid to bring those up! Input from map creators is also greatly appreciated, even if you do not speedrun. You are also fine to mention any criticism you have with Minr’s handling of the current speedrunning rules.
1. Should setting up maps be allowed?
This is one of the most popular topics that has been discussed before. See this thread for a previous discussion on the topic (greenies only). A rough lower bound of how many existing maps that people use setups on is around 40.
2. Performing a yeroc% in a speedrun
For those unaware, a yeroc% is triggering a delayed teleport in a map, rejoining the map, and getting teleported further in with your time reset. They are currently not allowed, but like setups, some map leaderboards still use yeroc% in their runs.
3. To what extent should map creators be able to alter their map after it gets put in FFA?
This is a big one that does not relate to just speedrunning. As a map creator, it can be frustrating to see a map have a large portion of its gameplay skipped. On the other hand, as a speedrunner, it can be equally frustrating to spend a lot of time setting a solid time on a map, just for it to be removed because the map creator decided to patch one of the skips.
4. What severity or kind of skips should be allowed?
This topic has a lot of overlap with the previous topic. It is not just speedruns that use skips, as challenges use them too. There is a spectrum between skips that are more difficult than the main path and only save time (“speedrunner skips”), versus skips that make the map easier and also save time. Currently, skips that make a map easier and those that use map escapes should be reported to the map creator or staff, but where should Minr draw the line?
5. What should Minr do if Minecraft changes a mechanic that alters a map’s top times?
As you may know, Minecraft parkour changes all the time, and speedruns change as a consequence. Think of the recent slime change, for example. Because of this change, some maps had their #1 times improved, but some also became way harder or impossible to beat. Currently, times that become impossible to beat are usually cleared.
6. Free space!
Again, please feel free to bring up anything else related to speedrunning. Criticism of how Minr has approached speedrunning, issues with the current speedrunning culture, ideas you have that might help speedrunning overall, rules on multiplayer speedrunning, macros in speedrunning, etc.
There are a lot of possible topics, so don’t be afraid to only talk about one thing in a reply. If I notice that we’re not going anywhere (such as too many topics at once reducing the quality of discussion, focusing endlessly on one topic, discussing something unrelated to this thread), then I may intervene. Please keep all discussions constructive and respectful