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Jump for Joy gets pretty confused when there is an is not a player in the next area. A lot of times it will say that there are players in the next area, when there are not. I suspect that it is because the checking mechanism only checks the block states of the next room, and if they are in their initial phase, it will send the player over, but if not then the player will get notified someone is in the next room. If someone logs out or leaves the map halfway through a puzzle, then this causes a warning that someone is in the next room when they are not.
I believe that there are better ways to deal with the checking mechanism (area.getPlayers()). At the moment it's nothing too important for the gameplay, however it nullifies the whole purpose of the player checker if it's inaccurate a lot of times.
I know Henni is gone, but someone should probably look into fixing this script.
I believe that there are better ways to deal with the checking mechanism (area.getPlayers()). At the moment it's nothing too important for the gameplay, however it nullifies the whole purpose of the player checker if it's inaccurate a lot of times.
I know Henni is gone, but someone should probably look into fixing this script.