• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.

Jump For Joy Player Check

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CEO of Organized Chaos
Jun 8, 2015
Jump for Joy gets pretty confused when there is an is not a player in the next area. A lot of times it will say that there are players in the next area, when there are not. I suspect that it is because the checking mechanism only checks the block states of the next room, and if they are in their initial phase, it will send the player over, but if not then the player will get notified someone is in the next room. If someone logs out or leaves the map halfway through a puzzle, then this causes a warning that someone is in the next room when they are not.

I believe that there are better ways to deal with the checking mechanism (area.getPlayers()). At the moment it's nothing too important for the gameplay, however it nullifies the whole purpose of the player checker if it's inaccurate a lot of times.

I know Henni is gone, but someone should probably look into fixing this script.


Board Grandpa
Jul 26, 2016
I have fixed this. It used to check total moves for the next level, it now uses Region.getPlayersInside().length() to check for players.
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