• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.4

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


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off the rails!!
Jul 26, 2019

I'm sure this has been brought up a few times but since the speedrun legitimacy situation is currently being talked about, I'd like to raise the fact again that using /kill (and /c join [mapname/mapcode]) reset your time as many mods and admins have claimed that this was apparently patched a time ago and that this shouldn't be an issue. This currently affects the legitimacy in first-time completions in maps like holes and Inaros, and also puts a few other maps into question when either yeroc% or other time-reset related speedruns exist. Just wanted to bring this to attention if this needs to be changed. Thanks,

_Trains_ :)

After speaking to yeroc about this, /kill is a completely fine time reset method, however the problem lies in maps where variables are not reset when /kill is used. An example is like Inaros, where using /kill at the very end allows you to walk through the entire map right to the end to get a fast time. Perhaps looking at maps where using /kill does not reset anything, like puzzles in vares, could be looked at.
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Nov 18, 2013
This currently affects the legitimacy in first-time completions in maps like holes and Inaros
I don't understand this sentence, mind rephrasing it? As I interpret it now, legitimacy is affected by not clicking the end sign, but instead /killing or /c joining and then redoing the map? Your time from start-checkpoint to finish is your time. Even if we removed the (QoL) reset of times on /kill, you could click the checkpoint and have the same effect. That /kill and /c join reset your time is therefore expected and intended, and I think many speedrunners appreciate not having to click the checkpoint sign upon respawning.

... and also puts a few other maps into question when either yeroc% or other time-reset related speedruns exist.
True, this is an issue, and therefore we trust everyone to report these kind of 'shortcuts' / setups. They are invalid runs of a map, and the times are illegitimate, and the earlier we can remove them, the faster legitimate times can enter the scoreboard.
(Though, there are some special cases where we do allow timer resetting, like the old pandemonium, where you could sit on the maze and click the starting checkpoint sign -- but these are on a map-by-map basis ~ speaking of that, we should probably keep a repository of verdicts on shortcuts like these (I guess that's the shortcuts forum, but that's running out of use...)).
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Custom title
Oct 26, 2013
Hi Trains,

The issue you describe is not one of the plugin, but of an assortment of individual maps. As you described to me, the /kill logic seems to be working fine. However, it's the logic of the maps that should be adjusted to catch these setups that are using a fresh timer.

I recommend creating a thread for each map that you recognize to be exploitable in this manner. Otherwise, the /kill workings are a non-issue, and so I will close this thread.
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