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Hello,
I'm sure this has been brought up a few times but since the speedrun legitimacy situation is currently being talked about, I'd like to raise the fact again that using /kill (and /c join [mapname/mapcode]) reset your time as many mods and admins have claimed that this was apparently patched a time ago and that this shouldn't be an issue. This currently affects the legitimacy in first-time completions in maps like holes and Inaros, and also puts a few other maps into question when either yeroc% or other time-reset related speedruns exist. Just wanted to bring this to attention if this needs to be changed. Thanks,
_Trains_
After speaking to yeroc about this, /kill is a completely fine time reset method, however the problem lies in maps where variables are not reset when /kill is used. An example is like Inaros, where using /kill at the very end allows you to walk through the entire map right to the end to get a fast time. Perhaps looking at maps where using /kill does not reset anything, like puzzles in vares, could be looked at.
I'm sure this has been brought up a few times but since the speedrun legitimacy situation is currently being talked about, I'd like to raise the fact again that using /kill (and /c join [mapname/mapcode]) reset your time as many mods and admins have claimed that this was apparently patched a time ago and that this shouldn't be an issue. This currently affects the legitimacy in first-time completions in maps like holes and Inaros, and also puts a few other maps into question when either yeroc% or other time-reset related speedruns exist. Just wanted to bring this to attention if this needs to be changed. Thanks,
_Trains_
After speaking to yeroc about this, /kill is a completely fine time reset method, however the problem lies in maps where variables are not reset when /kill is used. An example is like Inaros, where using /kill at the very end allows you to walk through the entire map right to the end to get a fast time. Perhaps looking at maps where using /kill does not reset anything, like puzzles in vares, could be looked at.
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