• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.

Map inspiration, form changes, and staff updates!

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Minr Admin
Oct 28, 2013
Hello everybody. Staff have been talking about a few small changes recently. In order to avoid constant announcement posts, I’m wrapping them up into one larger announcement.

1. It has come to the staff’s attention that a few maps have been taking inspiration from outside sources, and we wanted to clarify where we stood on that issue. Copying from tutorial or style guides is ok, but we want to avoid using larger pieces of pre-existing content without the creator’s permission. In addition, we want to avoid “asset flips” where users copy a pre-existing build onto the server. I’ve bundled together all the information about publishing a map here for the time being:


It’s worth noting that maps that lean heavily on outside sources will not be considered FFA+ material. That title is meant to promote our own communities work.

1.1.With the changes noted above, a few tweaks to the map-submission form have been added.

  • A new question asking if outside sources were used has been added to the form. It currently defaults to “No”.

  • Map promotion is now opt-out rather than opt-in. This means that if you do not want your map to be used for advertising purposes (videos or articles/posts on external sites), you need to directly un-check the “Yes” button at the time of submitting the map. If your map pre-dates the submission process and you do not want it used, please fill out the form and check “no” on the advertising question, and mark the map as already published. Full details are in the wiki page.

2. In recent efforts (Lead by fire) to chronologically date all maps, we have discovered that an FFA+ map had all aesthetic elements copied from a pre-existing build, with many parts being a 1:1 replica of the original. This map has been relocated to the valley until we can get permission from the original builder of those assets. While we believe there is no legal/licensing issues in this particular instance, the staff decided it would be ethical to seek permission before returning the map to the eyes of the public. If permission is not granted, the map will be removed from the system entirely.

3. In 2017, I led an activity check and purged all absent staff members due to security risks, as seen here. https://forums.minr.org/threads/removal-of-inactive-staff.2647/

During the last promotion wave, the staff voted to begin enacting purges of absent staff on a yearly or bi-yearly basis as needed. Unlike most servers, absenteeism is measured from the last time a user has logged into the server or visited the forums when logged in. We do not want to purge inactive staff, but also want to ensure that any accounts with elevated permissions remain secured and in the hands of their proper owners. It is my personal opinion that measuring the last seen date rather than activity strikes a good balance.

Returning staff that wish to regain their rank will be evaluated on a case-by-case basis. The most recent check removed all staff that had not been seen in any capacity since before Jan 1st, 2017. Current thinking is to remove for staff that have not been seen in any capacity in the last 2-3 years.

Thanks for reading,
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