• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

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    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

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    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

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Night Vision feature

Kasebett

Peon
Greenie
Jan 16, 2023
19
20
Most players on the server use fullbright anyway, I think there should be a command like /nv giving you the night vision effect until you turn it off, I don't see a reason why it shouldn't be added. In some maps everything is dark to the extent where you can see literally nothing, it's frustrating sometimes
 

ShutUpAndDrive

shut up and drive drive drive drive drive drive
Whitey
Jul 15, 2022
69
64
Most maps where this is needed already have night vision implemented. Additionally, many maps are better experienced with natural lighting in my opinion, such as The Facility, Retrograde, Calamity, Hikari, Black Blizzard, Innsmouth, and Dark Pact, to name a few. It isn't that hard to add a night vision script or just place light blocks in a map, and pretty much all map-makers nowadays are aware of this. Also, I'm not sure where you get "most players on the server use fullbright anyway", as I haven't seen many greenies use it, from seeing videos and watching screenshares.
 
D

Deleted member 4181

Guest
I agree with what Orange said, I personally prefer default lighting apart from rare cases where I'm having trouble seeing (which usually has more to do with my own vision issues than the map). That said, I can't see many drawbacks to having a command to give night vision whenever people want it, or at the very least, greenies. Of course anyone could choose not to use it. There are a couple of places where it being difficult to see is part of the challenge, but I think this is generally frowned upon anyway, and if fullbright is already allowed, then night vision won't give any advantage that fullbright doesn't already give. I could see it being useful in those maps where I'm struggling to see and that's NOT intended to be part of the challenge. I could also see it being useful in theta when I don't want to return to spawn to give myself night vision, because I'm focused on mapping and don't want to lose my flow.
 

TheGloryThief

Pond Dweller
Greenie
Jan 7, 2021
112
165
I rly don’t think it’s needed. If the creator of a map wanted it to be brighter they’d have added extra light sources themselves. Often it sets the right mood and I myself wouldn’t be happy to hear of people going through my map with night vision or full brightness because that’s not how it’s supposed to be played. I’d say if you’re having to squint through the darkness either close your blinds or turn up your brightness. Also in theta you could just use a night vision potion rather than going back to spawn for the effect.
 
D

Deleted member 4181

Guest
Often it sets the right mood and I myself wouldn’t be happy to hear of people going through my map with night vision or full brightness because that’s not how it’s supposed to be played. I’d say if you’re having to squint through the darkness either close your blinds or turn up your brightness.
While I get the sentiment, I think accessibility is priority and it's better for some people to experience a map an unintended way rather than not at all. It is relatively rare, but sometimes turning brightness up to max isn't enough, and if someone has to do that then they're arguably already not experiencing it as it was intended. I also personally don't think it's the creator's place to enforce how exactly players have to experience their map. One can have a vision of what they want it to be like, but ultimately I don't think it's fair to say a player can't experience a map differently if it helps them enjoy it more, apart from obvious cases where the difficulty is affected
 

alpacalypz

google jury nullification
Greenie
Aug 18, 2022
28
21
I agree that a command like this would be a welcome change, and I agree new maps pretty much always have no lighting issues. There are definitely a lot of older maps, however, that do not pass muster in this regard (like Toulou said).
 
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