• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.4

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.

Quick time

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Rarely in a pickle!
Oct 7, 2016
bah the third one is at the point where creepa's just working to make double time i think.

like it's *supposed* to be that you need to quit if you run out of time, but the way the cp is set up...


Maze Connoisseur
Apr 21, 2014
Not going to be around to fix this so if an op could please look into it that would be great, thanks. Also remove the midcp if it still exists.


Nov 18, 2013
Fixed. Kill command seemed to use a different radius than the times.

Also changed the dynamics around the midcp a bit (now forces the restart properly), instead of removing it completely.
Also fixed an issue with timer for stage 1 not showing.
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