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A quick idea/suggestion since this is a topic talked about as of recent. Very open thread for debate so feel free to let your opinions flow.
With maps like aquarium most notably getting buffed with no sprint, this begs the question on whether all maps made pre-sprint should not have sprint to retain the original feel and play style that the map creator intended. For example, Drah wanted mob parkour not to have sprint to reflect the difficulty of the map when it originally came out. This happened again when lava parkour got rereleased a few months ago. With countless new maps in every category coming out today, it would be an interesting idea for old maps like f&I maze, Skytop, ol2, wolly (etc) to all be given the buff they were built with as a change of pace from the rest of ffa's maps. What do you think?
With maps like aquarium most notably getting buffed with no sprint, this begs the question on whether all maps made pre-sprint should not have sprint to retain the original feel and play style that the map creator intended. For example, Drah wanted mob parkour not to have sprint to reflect the difficulty of the map when it originally came out. This happened again when lava parkour got rereleased a few months ago. With countless new maps in every category coming out today, it would be an interesting idea for old maps like f&I maze, Skytop, ol2, wolly (etc) to all be given the buff they were built with as a change of pace from the rest of ffa's maps. What do you think?