• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

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    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

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Skipping Final Room of Night Light

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Marrimars

Sleepy Forest Girl
Op
Board
Feb 7, 2016
397
399
Alright, so in the final room of night light (The one where you trace the emerald platforms until you eventually reach the end) you can actually just go straight for the final platform without swapping the locations once and it still works. I haven't used it but I know some of the top times do. (Sorry Ricky, I thought people already knew and it was just accepted, pretty dumb of me)
 

Hex

Board Grandpa
Op
Board
Jul 26, 2016
1,374
1,335
Yikes I forgot I used skips here. If you solve the last room up until the final pressure plate is spawned and restart the map, when you join the final room again it will reset everything in the room EXCEPT the final pressure plate, which will hover in midair above normal block iirc. So you can basically set up the map to let you skip the entire last room. AS WELL, the rocket upwards in the building to get to the large dark room actually gives you enough momentum to propel yourself over the barriers around the building, allowing you to skip the entire room. Those are the two skips, they should probably both be taken out. Zomb and I's times very much used those huge skips.
 

rebplane

Boring Turtle
Op
Jan 5, 2014
543
382
Barriers are now extended to the roof. Temporarily fixed the last part, though it will probably have to be re-fixed in 1.13. Times for zom and hex removed, as for the others I'm not sure which times are legit and which aren't
 
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