• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.4

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.

Something has gone wrong with MEX...


Nov 5, 2013
Hello there!

A while ago our MEX plugin was acting weird, so naturally rick was trying to fix it. Specifically, commands like /color or /orange, /green and /blue weren't working. Somehow though, while trying to fix it he did something wrong and now everyone's names are inverted.
We don't know how long this will last, hopefully we'll be able to fix it soon.

Until then, feel free to #blamericky to make it all better.

Sorry for the inconvenience,

April fools c:
Last edited:


Nov 18, 2013
Well the spaghetti code is taking its toll...
I mean I could reroute the chat system and the player component to the artificial main target platform, but that'll only cause more problems in the long run. By compiling the different components together until I have an uniform unity, I could potentially break through the inversion process, but that could cause zero to run at twice the current speed. By connecting the main power supply of the ventilation system of the fallback CPU to the main power supply unit (PSU), we can power the graphical processing unit, which can generate virtual images on the server. If we do that and send those images to the client, noone will have the problem anymore, but your framerate would be depending on your connection speed. Thus we'll have to reconfigure how the entite plugin infrastructure works and recompile each component until we have a working minr again.