- Thread starter
- #1
- Map Name
- Spelunk
- x y z coordinates?
- xxx
- What is the world?
- Theta Overworld
Essentially if you do /kill within 0-1 seconds of being teleported to the main rooms, something happens with the region where it doesn't recognise something and you just get full hearts and full hunger upon being teleported to the main room. I don't know if this could work, but maybe have a script that cancels the teleportation to the main room if the player runs /kill.