• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


Teddy's Xmas

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Fire

Absolute
May 13, 2015
554
465
Here you can crouch under a 1.5-block-tall gap to take an unintended route through the maze. It's a very small maze and the route is hardly any faster than the intended route, but I thought I'd be thorough.

And this isn't 1.14 related, but there's quite a few pressure plates meant to close doors behind you that can be skipped easily. The plate at 1809 71 1940 can easily be jumped over, as can the one at 1809 72 1913. The plate at 1795 72 1930 can be avoided completely, because the button inside the house can be pressed right from the entrance. Duckle's time on this map definitely has setups involving these.

In addition to that, pretty much every single door that needs to be opened never closes once opened unless you press the pressure plate after the door, which allows for almost all of the map to be setup. Given that we want maps to be setup-free, all these doors will need reset plates or scripts in the entrances of the rooms.
 

Ajdj

Minr Admin
Op
Oct 28, 2013
2,814
1,440
Fixed first skip with a barrier. For visual clarity's sake I'm not opposed to this being a fence instead.
3163


Changed doors to be in a scenario where they're a forced headhitter in order for each plate to be touched:
3164

Fixed the second one in a similar fashion.

Fixed the button press with barriers. 2-high fences didn't look very good. This forces the player to walk over both plates.

3165


I defer additional scripting of resets to someone else. To be blunt, I am not the greatest at it.
 

Hex

Board Grandpa
Op
Board
Jul 26, 2016
1,375
1,335
For the sake of 1.14 fixing, this is done, so I will set it to resolved. Reworking the map could and should be done at some point, but it isn't urgent.
 
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