- Thread starter
- #1
Hey all,
I am sure we all are aware of how frustrating RPKS, or Resource Parkour Secret, can be, especially since it likely does not meet normal FFA standards. One of these frustrations that I have with the secret is that there are 6 secret items that are hidden from the lists (this isn't really secretive knowledge, one would easily find this out upon finding all hidden areas), and it seems completely arbitrary and impertinent for them to be hidden. Some of these items are not even necessarily difficult to find, which makes them being hidden seem unreasonable. I have been missing 1 single secret item for four days, and thoroughly searching through every single area without knowing where the last item doesn't really add to the difficulty, but rather just causes players to waste time. If you find every single secret area in the map, you should not still have to look for the rest of the secret items, because finding those secret items were painful enough. I have already clocked in several hours into this secret map, and not being able to narrow down where the last item may be has proven to be infuriating. Even with this change, the map is still easily black difficulty. I believe this change would make the secret a more bearable map, as players would at least know where to go when looking for these final items. Thank you for considering.
I am sure we all are aware of how frustrating RPKS, or Resource Parkour Secret, can be, especially since it likely does not meet normal FFA standards. One of these frustrations that I have with the secret is that there are 6 secret items that are hidden from the lists (this isn't really secretive knowledge, one would easily find this out upon finding all hidden areas), and it seems completely arbitrary and impertinent for them to be hidden. Some of these items are not even necessarily difficult to find, which makes them being hidden seem unreasonable. I have been missing 1 single secret item for four days, and thoroughly searching through every single area without knowing where the last item doesn't really add to the difficulty, but rather just causes players to waste time. If you find every single secret area in the map, you should not still have to look for the rest of the secret items, because finding those secret items were painful enough. I have already clocked in several hours into this secret map, and not being able to narrow down where the last item may be has proven to be infuriating. Even with this change, the map is still easily black difficulty. I believe this change would make the secret a more bearable map, as players would at least know where to go when looking for these final items. Thank you for considering.