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Warped 2 With Low TPS

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KimboBlade_

Peon
Greenie
Oct 26, 2017
32
57
I don't want to go in depth very much, as I worry I may give hints on how to solve some of these rooms. What I can say is the rooms asf and the room after irs both cause awful chunk loading. When I teleport to each of these two rooms, I sit in place for roughly 10 seconds waiting for the chunk to load. With the signs duration lower than 10 seconds, its physically impossible for me to complete a single run. I understand this is because of ping and low TPS, but the server is constantly low on TPS, making it not feasible to even test theories to complete the map. Its quite upsetting because the map idea is great (some might say Sulldas thought out of the box ;) ), but judging that the maps difficulty is based off of ping and TPS. In other words, it feels that this map cannot be completed by someone who isn't in the EU region.

There is only 3 possible things I can think of to prevent this issue:
1. Increasing specific sign durations that are affected by these chunk failures (which I hate to suggest as Sulldas shouldn't be punished for the server TPS)
2. Moving all of these rooms into one world area, similar to warped, so that the chunks are already loaded in, using region flags instead (which I'm unsure if that's even possible).
3. Upgrading the server, which it seems there is no way for us to donate and upgrade the server.

Sadly all 3 of these options seem not likely to be done, but is quite upsetting that not everyone has equal opportunity to play the map through.

P.S. I would post a video/picture, but that easily could give a hint as well :/
 

Fire

Absolute
May 13, 2015
554
465
2. Moving all of these rooms into one world area, similar to warped, so that the chunks are already loaded in, using region flags instead (which I'm unsure if that's even possible).
Because the rooms are across 4 or 5 different dimensions from Zero and Theta, even this unfortunately might not solve the issue :confused:
 

Sulldas

Active Player
Op
Board
May 23, 2019
389
353
Unfortunately the map is in a very delicate spot with timers to only allow for the correct solution to be used. There's about maybe a 2 second difference that could be added to the (I think) faf2 timer. Id have to pull up the timing charts to check.

Luckily one of the two areas you pointed out with slow chunk loading doesn't matter how slow you go in it. As for the other, I don't have many ideas to solve it.

One option is have you considered lowering your render distance to minimum? This will help your chunk loading client side as there are less chunks to load.

I can change something if needed / if I or someone else figures a way to fix it, but currently the only real change I could see helping is the timer. Any other fixes that I can think of initially would require remaking the map from scratch.
 

KimboBlade_

Peon
Greenie
Oct 26, 2017
32
57
Unfortunately the map is in a very delicate spot with timers to only allow for the correct solution to be used. There's about maybe a 2 second difference that could be added to the (I think) faf2 timer. Id have to pull up the timing charts to check.

Luckily one of the two areas you pointed out with slow chunk loading doesn't matter how slow you go in it. As for the other, I don't have many ideas to solve it.

One option is have you considered lowering your render distance to minimum? This will help your chunk loading client side as there are less chunks to load.
With good tps I completed it, with what I believe probably isn't the intended route but it works. And I see what room you're talking about isn't time based. Still even with 20.0 tps I barely slid into the end sign.
 

Sulldas

Active Player
Op
Board
May 23, 2019
389
353
Out of curiosity would you be willing to Dm me your "route" through the map?
 
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