• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

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Fire

Absolute
May 13, 2015
554
465
At -395 66 3161, there's a 1.5-block-tall gap you can slip through and escape the map:

3138


Most of the challenge of the first level is gone, because you can slip under any of the cobblestone walls here, where the slabs are lower:

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The cobblestone walls will have to have an extra layer below them in order to properly block off players.

Most of the lower-windows on floor 3 can now be escaped by crouching and jumping. This can be patched pretty easily by changing how the trapdoors are placed. In this pic, the left window is escapable, while the right isn't:

3141


^ Be sure to place the trapdoors in such a way that they close inwards, not outwards. Like so:

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It seems to me that the lower-windows of floor 3 are the only ones that can be escaped right now, but I would go ahead and patch all windows in this way, just in case.
 

Ajdj

Minr Admin
Op
Oct 28, 2013
2,761
1,436
Added barrier to fix first skip.

Not touching the cobble wall skips until I can have the chance to play through and fully understand where changes would need to be made (If someone more familiar wants to fix, that'd also be appreciated)

Rather than re-do all the trapdoors, I've opted to add barriers to the 3rd floor such that crouching though remains impossible. As far as I can see allowing users to crouch into them does not yield any clear advantages.
3166

Selectively patched 4-5th floors in a similar manner where escape may be possible in 1.14
 
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