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zero/nether/end delayed tp map escapes

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Sulldas

Active Player
Op
Board
May 23, 2019
388
353
I found a map escape involving any delayed teleports not in theta (theta_nether, theta_end or zero). To replicate this escape before the tp enacts go to /spawn. This will cause the tp to tp in the current world (theta) rather than the intended world. For a concrete example: in the car ride to school in BF2 if the player starts the dialouge that leads to the tp to school then goes to spawn they will be tp'd to the location in theta rather than zero. I'm assuming this bug is present in other maps, but this is the one I have proof for.
 

Hex

Board Grandpa
Op
Board
Jul 26, 2016
1,375
1,335
This is an interesting manifestation of a bug we already know about, that being delayed teleports. Luckily, it can be patched in the same manner (that being checking if the player is near the script when the teleport activates). Thanks for informing us!
 
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