• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.1

    Who are we?

    Welcome to one of the oldest and most established Minecraft servers in the world! Our map dates back over 12 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an exceptional uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging action.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been developed, tested and curated by our membership base, who are true experts in all things Minecraft. Our community is made up of some of the most dedicated and skilled players in the world, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


Update 11.2.0-1 patch notes (2023/07/01-2023/07/07)

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Hi everyone, a new server and plugin update just went live. These are the items that have been updated:


- Update to 1.20.1

- Add /party set deathmsgs enable|disable [default], to control the appearance of death messages in party chat.
- /party list now has spaces between members' names.
- /party list now shows a count of online and offline members.

- Signs are no longer broken when creating a special sign without permissions (but they are reverted instead).
- Special signs are automatically waxed.
- Waxed signs can still be edited by operators using the feather.

- Add /join, a super join command that can join maps, challengers, and players (with that priority order).
- Add /die, /respawn, as aliases of /kill.
- Added /points as an alias of /checkpoint points.
- Sending a message to a player will now only update their /reply target after half a second, fixing reply-sniping.
- Add /warps as an alias of /listwarp.
- Fix...

Update 11.1.9 patch notes (2023/06/08)

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Hi everyone, a new plugin update just* went live. These are the items that have been updated:

- Map join signs now contain the publication date instead of the number of completions.
- Map join signs (and checkpoint/challenge/finish/etc signs) triggers have been changed:
-- They can now be clicked while holding the spawn compass,​
-- They can now be clicked while holding a block unless sneaking,​
-- They are no longer triggered while in creative and sneaking,​
-- They are no longer triggered while clicking with a feather to edit the sign.​

- /challenge info now shows the challenge code in the header, and the challenge name as a new field.

- Whities are now back to being called "Fish" in /ranks and other locations.
- Blues are now back to being called "Elite Fish" in /ranks and other locations.
- Updated /ranks to more accurately reflect the ranks and Blue requirements...

Update 11.1.8 patch notes (2023/05/06)

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Hi everyone, a new plugin update just went live. These are the items that have been updated:

- Fixed Limited Live challenges showing "Party Size" requirement formatting.
- Fixed Soul Link challenges not showing "Party Size" requirement formatting.

Update (1.19.4) 11.1.7 patch notes (2023/04/08)

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Hi everyone, a new plugin and server update just went live. These are the items that have been updated:

Server version
Updated to 1.19.4

- Titles now use Display Entities for increased flexibility.
- Titles now show up closer to the nameplate.
- Your own title can now be seen in F5-mode.
- Titles are now automatically hidden when the "invisibility" potion effect is applied.
- Floating titles are now automatically removed (hopefully...)

- Added the "Limited Time" valued Challenge modifier. Its value is the number of milliseconds that you have to complete a challenge.
- Repeating Challenges now have the dark green colour (was previously red), to help distinguish them from the "very hard" difficulty.

- Added a "Speedrun Timer" to the tab menu. Shows how long you have been playing a map and challenge. Its colour changes with time status (gold = server record, green =...
Update Auto pawkouw (11.1.6) patch notes (2023/04/01)
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Hewwo evewyone, a new pwugin update just went wive. As pawt of da open beta of auto-parkour, we awe pivoting to become a mowe incwusive community to da kawaii community. We bewieve dis stwategic move wiww make suwe da sewvew stays wewevant in da yeaws to come.

these awe da items that have been updated:

- ???

- fixed /challenge info not wowking on numewicaw chawwenge codes/names (see https://forums.minr.org/threads/command-working-incorrectly-suggestion.6844/ )

Update 11.1.5 patch notes (2023/02/26)

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Hi everyone, a new plugin update just went live. These are the items that have been updated:

- Added /minr uuid to easily get the UUID of the entity you are looking at (greenies+).
- /checkpoint info and /challenge info can now be used without map argument to target your current map.

- Fixed total Challenge Points display being wrong in the challenge finishing feedback.
- Fixed map completion feedback only happening after a data save, potentially causing a large delay between clicking the end-sign and being informed of the completion / teleporting.
- Fixed Hall of Fame completion not being granted when the Hardcore timer was missing.
- Fixed /c move <map> <location> suggesting "ffaplus" while "ffa+" was required. "ffaplus" is now the valid value.
- Fixed Region("id", "world").getPlayersInside() not taking the world into account (you would get all players in all worlds within the given region bounds).
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