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Allow practicing maps in hexa

KittyCatElite

Active Player
Mod
Jul 30, 2020
237
354
I love hexa as a challenge don't want to nerf it. However, I think practicing maps should be allowed. Imagine someone hypothetically doing all of hexa. They would have to get through countless dropper maps. This player would have to memorize the routes of every single dropper before their run and know how to execute them perfectly during their run. Now I don't know about others, but if I have to do 434 maps between practicing dimensions and doing it in hexa, I won't remember a single thing. Droppers are not the only maps that would benefit from this, but are definitely the main problem.

Now, this practicing would probably be done with /ch suspend. You would get to a map, for example the start of Nightmare, and /ch suspend. Then, you would freely be able to practice the map and return to hexa. This would make it so that hexa still requires an insane amount of skill but you would atleast have a fair shot at it. Also, this would allow you to actually play the rest of the server during hexa instead of being basically trapped in it.

If /ch suspend would be used, only hexa would have this property. No other challenge would have this, as it would simply make them way easier and way less fun. Hexa is a challenge of a completely different caliber and time consumption, which leads me to believe this would be a fair change.

I also don't know if it would be possible to allow /ch suspend to do all of this, I just used it to illustrate my goals.
 

Dumbmutt

Stargazer
Greenie
Jul 30, 2018
416
617
The only issue with this would be the fact that you can use this to beat or find out answers to a map without technically even doing it. Though to be fair you'd have to beat every single level prior to the one you are attempting to find the answers to.
(An example would be throwing yourself at all of Hel's answers without solving it)

Though I presume this would just result in the player doing all of it for nothing instead of just playing the map legit.
 

Jaabus

Peon
Greenie
Aug 19, 2018
27
20
You could obviously only practice from the start of the map like with the current /ch suspend so you would have to do every map legit.
 

Alphaesia

Maze Connoisseur
Op
Apr 21, 2014
1,557
847
If you have a suspended challenge, you are only restricted from playing maps you have yet to beat in the challenge, not all of FFA. For non-linear challenges (e.g. Odyssey), since we can't determine your position, you can't play any maps that are in the challenge.

I don't really like the idea of practising a map 100 times in a row then immediately doing it for your suspended challenge.
For Hexa only, perhaps the restriction could be only maps within 50-100 stages of your current stage, or within your current difficulty bracket. e.g. If you were on an orange map, you could only practice reds and blacks. Perhaps both.
 

KittyCatElite

Active Player
Mod
Jul 30, 2020
237
354
If you have a suspended challenge, you are only restricted from playing maps you have yet to beat in the challenge, not all of FFA. For non-linear challenges (e.g. Odyssey), since we can't determine your position, you can't play any maps that are in the challenge.

I don't really like the idea of practising a map 100 times in a row then immediately doing it for your suspended challenge.
For Hexa only, perhaps the restriction could be only maps within 50-100 stages of your current stage, or within your current difficulty bracket. e.g. If you were on an orange map, you could only practice reds and blacks. Perhaps both.
I understand where you're coming from and I somewhat agree. I just think there has to be a way to refresh your memory. On the current version of hexa, I'd have to record my run on the harder dropper maps and study my movements from the video (if I didn't want to throw). I don't feel like it fits the hexa experience of knowing how to do maps but having to repeat them with very limited lives.
 
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