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Hey guys! Not sure if this has been brought up much but I think I'll make a quick post about it. Let me know if this is already being discussed elsewhere.
I'm sure the new calling and bringing system is something we're still getting used to. I've heard a few things here and there about the potentiality of a new kind of concept involving spectating people in maps, but right now it seems that the current plugin only lets us bring players if we're either not in a map or in a pure parkour map, with the latter setting them into survival mode. Any other time a player tries to bring someone, like a mixed map, or a pure puzzle/maze, they are denied the opportunity to do so. This also goes for board maps as they have yet to be registered into the system as them having a designated map type. To lose the fact that you're currently in a map, you have to go to spawn to get it cleared.
This is all fine until a greenie leaves a map by warping straight to theta. They bypass going to spawn to lose their cp. When calling and bringing during this time, the rules of the plugin still apply, resulting in players occasionally bringing others and setting them into survival unbeknownst to them, or not even being able to bring the player entirely. The simple workaround is to just go to spawn and go back, but this is slightly tedious and can be frustrating for a multitude of reasons (not having a home nearby, on a time crunch, etc).
Though not game-breaking nor awful, is there any way a quick quality-of-life change could be made to where warping somewhere also gets rid of your map checkpoint, or a script of some kind added on to the creative sign? Thanks much,
Trains
I'm sure the new calling and bringing system is something we're still getting used to. I've heard a few things here and there about the potentiality of a new kind of concept involving spectating people in maps, but right now it seems that the current plugin only lets us bring players if we're either not in a map or in a pure parkour map, with the latter setting them into survival mode. Any other time a player tries to bring someone, like a mixed map, or a pure puzzle/maze, they are denied the opportunity to do so. This also goes for board maps as they have yet to be registered into the system as them having a designated map type. To lose the fact that you're currently in a map, you have to go to spawn to get it cleared.
This is all fine until a greenie leaves a map by warping straight to theta. They bypass going to spawn to lose their cp. When calling and bringing during this time, the rules of the plugin still apply, resulting in players occasionally bringing others and setting them into survival unbeknownst to them, or not even being able to bring the player entirely. The simple workaround is to just go to spawn and go back, but this is slightly tedious and can be frustrating for a multitude of reasons (not having a home nearby, on a time crunch, etc).
Though not game-breaking nor awful, is there any way a quick quality-of-life change could be made to where warping somewhere also gets rid of your map checkpoint, or a script of some kind added on to the creative sign? Thanks much,
Trains