Server IP: zero.minr.org
Java Version: 1.20.1
Who are we?
Welcome to one of the oldest and most established Minecraft servers in the world! Our map dates back over 12 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an exceptional uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging action.
Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been developed, tested and curated by our membership base, who are true experts in all things Minecraft. Our community is made up of some of the most dedicated and skilled players in the world, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.
At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.
So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.
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Mag ash cp9 5 player soul link sounds very fun!Name of the Challenge: Soldiers of Hell
Challenge Code: soh
Suggested Challenge points: 1000
Maps in the Challenge, sequentially:
In Rainbows
Rapture
Outpost
Sheol
Magisterium: Ash
Challenge Modifiers: Soul link 5 players
whatName: Helpless at Night
Challenge Code: Han
Points: 1000
Maps in challenge: Gba gbs sequentially
Modifier: 1 life
Probably only about half or less points than 2021 I would say, I can try to do a challenge calculation when I get homeName: 2022 Collection
Challenge Code: 2022
Points: ??
Maps in challenge: All maps released in 2022
Modifier: None
Whimsical would be a good edition to thisName of Challenge: Entomologist
Challenge Code: ento
Suggested Challenge Points: 40 (or maybe 30 / 35 ?)
1+1+7+7+4 --- map point reward (20)
x2 = 40 --- multiplier for limited cps with death potential (maybe it should be x1.5 instead, I'm not sure)
Maps in the Challenge, sequentially:
Ant Hill
Bookworm
Buzzin'
Spider's Web
Bugs
Modifier: limited checkpoints: 3
I think it would be cool if there was an easier challenge with the bug-related parkour/dropper maps, that gives meaningful choices on where to use your cps. (Also thanks to jasmine for "giving" me a format to copy/paste ginch)
True! It doesn't seem like you can die on Whimsical (no fall damage), so maybe it would be best between Ant Hill and Bookworm?? (Also would I just edit the suggestion, or would I have to delete it and repost with Whimsical included?)Whimsical would be a good edition to this
Oops I see! My badTrue! It doesn't seem like you can die on Whimsical (no fall damage), so maybe it would be best between Ant Hill and Bookworm?? (Also would I just edit the suggestion, or would I have to delete it and repost with Whimsical included?)
You're good! I think it would make a good addition, it would just have to be before the first real death potential (Bookworm).Oops I see! My bad
Progress saving is turned off for thrice no cps, so maybe something similar?Name: 178 Jumps
Challenge Code: 178
Points: 178
Maps in challenge: Lonesome -> E -> E3 -> Inanis -> Jump Jumble -> Final-E -> Patience
I don't know how feasible it is to force the player not to use the progress saving for Jump Jumble, but I'm open to suggestions to make this work as I think it would be such a funny challenge ngl
i feel like patience and finale should be swappedName: 178 Jumps
Challenge Code: 178
Points: 178
Maps in challenge: Lonesome -> E -> E3 -> Inanis -> Jump Jumble -> Final-E -> Patience
I don't know how feasible it is to force the player not to use the progress saving for Jump Jumble, but I'm open to suggestions to make this work as I think it would be such a funny challenge ngl
All Wired Up is 150 and I would argue this is definitely harder than All Wired Up. I would say 250-325 is a valid estimateName: Monomerase
Challenge Code: mono
Suggested Challenge Points: 250
Maps in the Challenge: Polymerase
Modifiers: No checkpoints
Not sure about the challenge points; this will be fairly difficult without checkpoints but in many of the middle l/d sections, you can land on a lower part so you won't have to restart completely. I don't think there's much death potential besides falling in the middle.