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    We are one of Minecraft's oldest servers. Our map dates back over 11+ years and our server has had an uptime of 99%. We have over 600 challenges that will keep you occupied for months. All of our challenges have been developed tested and curated by our membership base who have completed our Hardcore set of challenges.

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Challenges - Suggestion and Update Thread

swifferpharbzzz

Player
Greenie
Feb 7, 2021
36
105
I should clarify that party Soul Link was not intended to require more than 3 or 4 people - Escort was an exception to explore an extreme version of Soul Link.
People clearly want more large soul links. Chromatic Clique, for instance, is meant to be an easier and more accessible version of Escort so that more people can try a large soul link – not just the top parkourists. If there is a large demand, why does it matter what the "intended" purpose is?
 

Dumbmutt

Infamous
Greenie
Board
Jul 30, 2018
373
493
Is it not difficult to even find players to do the challenges? I feel like it gets to a point in which the amount of players doing it is pretty absurd and gatekeeps the challenge to the tighter knit community(s) at times.

Edit: I understand that "hard" challenges aren't accessible by everyone, too. However, this is not because of community ties but rather a "skill issue". Perhaps there is an easier solution to obtain players like the LFG channel but I think there should at least be a limit to the set of users.
 

CreepaShadowz

Maze Connoisseur
Op
Apr 21, 2014
1,485
778
People clearly want more large soul links. Chromatic Clique, for instance, is meant to be an easier and more accessible version of Escort so that more people can try a large soul link – not just the top parkourists.
It's not about the party size -- people are welcome (and encouraged) to do a Soul Link challenge with as many people as you want. It just makes challenges less accessible to require 6 people, as scheduling those types of groups is difficult (or even finding 5 other people) and there's usually not much to be gained by requiring higher party sizes.

If there is a large demand, why does it matter what the "intended" purpose is?
It was a post on the design thinking that went into Soul Link.
 

TheForsakenFurby

Peon
Greenie
May 29, 2022
5
11
Would it be possible to have just one easier mega-soul-link challenge? Of course people can do a Soul Link challenge with as many people as they want, but there's not as much of an incentive to do so. I could see situations where people drop out of a voluntary mega-soul-link midway, or split up their larger soul-link group into two smaller ones. Obviously this is a decision the group wanted to make, so it's not inherently bad or anything, but– from my point of view– it seems much less feasible to get a large soul-link group going and to keep it going if it's not a requirement of the challenge itself.

The logic of "well you can already do that if you want" could be applied to every challenge. If Wool Ascending didn't exist, I could do Wool Endless without checkpoints just on my own, but after some amount of time, I would probably start to lose motivation. There would be no arbitrary number attached to it. I wouldn't get a cool message showing up in chat on completion. To my understanding (though I could be wrong about this) the whole intended purpose of challenges in general is to provide external motivation for things people could already do on their own but might not feel incentive towards. As someone with low internal motivation, I think they serve that purpose wonderfully. I could no-sprint Sandcastles, or beat Mesa Canyon every time I die on Glacier, but without an official challenge I probably wouldn't, and the same could be said of many more people.

Scheduling is indeed difficult (as seen by the two day drought in the middle of the first escort group's progress), but if somebody wants to take up the challenge it will be in spite of the scheduling issues, like how a lot of hardcore groups already operate. That said, I do think some players will be disincentivized from trying the challenge by the size of the soul link, and Dumbmutt makes a good point about how these mega-soul-link challenges can gatekeep less social players, so I don't want these mega-soul-links to become the norm. But I'm not sure whether just a few is really a big problem. The same could be said of co-op maps on a much smaller scale: if you don't have anyone to play with, you're not gonna play it. But this isn't really an issue because co-op maps are few and far between, and I think the same approach could be taken with challenges. So long as there's enough solo-able challenges that it doesn't feel like bullying, I think mega-soul-links could work.

I'm not a good parkourist, but I do love challenges, and seeing the only mega-soul-link tied to orange+ maps is a bit of a bummer to me. I think an easier mega-soul-link would be a great addition to the collection. It could even expand/interconnect the social landscape of Minr, since so many of the most active Minr players are really good, so groups not looking for a carry might need to pull their people from a range of social circles. …That's just speculation though, so I get it if you ignore me on that.

I fully understand why you're so hesitant. Still, I ask that you please reconsider including just one easier mega-soul-link (though I also fully understand if you still conclude it's not a good idea).
 

CreepaShadowz

Maze Connoisseur
Op
Apr 21, 2014
1,485
778
Yeah I don't mind having another challenge or two like it. I just don't think (as you said) such high requirements should become the norm.

(Also these recent posts are just my opinion, this isn't an official stance)
 

TheForsakenFurby

Peon
Greenie
May 29, 2022
5
11
I have just been invited to an artifically-big soul link just for the meme, so I guess take what I said with a grain of salt. Funniness might be enough incentive for people.
 

emmdrews

Trackpad Enjoyer
Greenie
Board
Sep 19, 2021
40
111
I'm not sure why suddenly accessibility of challenges has become a talking point when there's plenty of challenges that have been published recently that aren't really accessible?

Out of the most recent challenges published, all of them are parkour focused, and a significant proportion of them are black maps either soul-linked or one life. If people want to suggest these and there's enough people interested in playing them then I absolutely have no issue, but I think it's disingenuous to pretend that challenge accessibility is a factor in publishing challenges when a lot of recent challenges only tailor to the very best parkourists on the server - people who aren't good at parkour or simply don't have interest in these types of challenges should still be able to suggest and play challenges regardless of their 'skill issues'. I'm not bothered about there being challenges on the server I can't do, after all the whole point of challenges is that they are a challenge, they're not meant to be accessible or beaten by everyone, but why can't this line of thinking apply to easier/non-parkour challenges too?

I certainly agree that large soul links should not become a norm, but I don't think having one slightly easier and more accessible version of a current challenge and some 'themed' challenges with larger groups is an issue. If anything, I think having forced larger groups would make it more accessible, since if you're doing a challenge of 2/3/4 you probably already have a group in mind for it and I don't think in general people are going out of their way to find new people to do soul links with. Having a larger group means pulling people who are available from different groups online, and the majority of people doing these challenges are greenies anyway, so while there's certainly smaller groups within the greenie community I don't think anyone would have an issue with joining up with other greenies to complete a bigger challenge (I certainly wouldn't).

As I said I don't think these challenges should become the norm but since there's clearly interest in it from people's reactions I don't see why any of the recent challenges can't be published as some alternatives.
 

viceinc

Peon
Greenie
Oct 19, 2021
38
16
Name of challenge: Refinery Rankup
Challenge Code: Ref
Suggested challenge points: 850
Maps in challenge: The Refinery
Modifiers: 1 life
Map was built like a rankup, so it will be a fun challenge and flow nicely


Name of challenge: Bomb Squad
Challenge Code: bos
Suggested challenge points: 500
Maps in challenge: The refinery
Modifiers: Soul Link

A fun map to play together. Lots of death potential and high stakes making it an ultimate experience
 

rebplane

Boring Turtle
Op
Jan 5, 2014
470
351
Hi @jasmine476 and @viceinc (and anyone in the future!)

Please keep one challenge per post so people can vote on each challenge separately, instead of multiple at once (people may want one challenge out of the bunch, or may not want one of the many, and thus may be reluctant to vote). If you have multiple challenges, you can make a separate post for each. I know some posts in the past have had multiple, but moving forward it will be easier for us to add challenge if it is one post per challenge. If you both can split up your respective post above I'd appreciate it, but if they're still unchanged within ~2 days time, I can do it for you.

Thank you!
 

jasmine476

Peon
Greenie
Sep 14, 2015
24
51
Name of Challenge: Upper Limit

Challenge Code: upper

Suggested Challenge Points: 125
1+2+4+7+12+15 -- map point reward (41)
+80 -- limited checkpoint modifier
+4 -- round up to nearest 5

Maps in the Challenge, sequentially
Mystic Cavern
Athenai
Shroomville
Time Lab
The Core
Psyche

Modifiers: limited checkpoints: 1

Challenge all of the upper parkour barriers with only one checkpoint; use it wisely!
 

jasmine476

Peon
Greenie
Sep 14, 2015
24
51
Name of Challenge: Acrophobia

Challenge Code: acro

Suggested Challenge Points: 40
1+7+7--map point reward (15)
+25--soul link modifier

Maps in the Challenge, sequentially:

Space Race
Construction
Tower Parkour


Modifiers: Soul Link: 3

Bring a friend or two as you conquer your fear of heights.
 

jasmine476

Peon
Greenie
Sep 14, 2015
24
51
Name of Challenge: The Triathlon

Challenge Code: triathlon

Suggested Challenge Points: 1550
400+600+350--challenge point difficulty of existing 2-person soul links (1350)
+200--limited cp modifier

Maps in the Challenge, sequentially:

Cataclysm
Ragnarok
Thrice


Modifiers: soul link: 2, limited checkpoints: 8

Have faith in your ally as you both trek through three of the most challenging black parkour maps, all with only 8 checkpoints.
 

jasmine476

Peon
Greenie
Sep 14, 2015
24
51
Name of Challenge: Sleep Paralysis

Challenge Code: paralyze

Suggested Challenge Points: 50

Maps in the Challenge, sequentially:

Nightmare

Modifiers: limited checkpoints: 0 (There are some instances where limited checkpoints are better than limited lives. It would be much less annoying not to get kicked out of the challenge every time one were to die.)

Beat Nightmare without checkpoints!
 

jasmine476

Peon
Greenie
Sep 14, 2015
24
51
Name of Challenge: The Good o' Days

Challenge Code: gooddays

Suggested Challenge Points:135
4+18+7+12+18+7+18+12+4+12 -- map point reward (112)
+8 -- round up to nearest 10
+15 -- limited checkpoint modifier (limited death potential, most damage/death can be avoided with care, all maps are mazes.)

Maps in the Challenge, sequentially:

Chillers' Door Maze
Aquarium
Lava Maze
Snowstorm
Telepads
CUBE-ERT
Invictus
Wolly Mammoth
Paisley Prison
The Fire Dragon's Dungeon

Modifiers: limited checkpoints: 0

Maze enthusiasts! One select maze from every major hardcore rotation 1.0-10.0!
 
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