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Here's a game I thought of a few days ago. It shouldn't get too spammy, and there's certainly a puzzle element where a lot may need to be done by hand or computer to continue. So I hope this gives a bit of better material to our games section here.
The first player to post each round has to come up with a simple rule for the next posters to follow. They must state it very clearly in English. Each following post in the round must follow the rules in order when making the post, and must offer the next rule (including rule number) to follow. If someone screws up, anyone else can call them out, and if it's true that they messed up, that player loses the round and a new one is started. Otherwise, the goal is to get to ten rules, where the last rule forces the very last player (who doesn't get to make a rule) to type something simple without any encoding, like "We did it!". If rules are followed out of order, then it is a mistake (unless two rules can be switched and still make the same code, which is possible early on). If the correct message is typed at the end by the 11th person, the round is a victory and everyone involved in it wins!
This all might be confusing, so I'm going to show an example loss and an example win, but with a limit of three rules instead of ten:
Player1: "Rule 1: Alternate capital and lowercase of all letters you type, starting with a capital."
Player2: "RuLe 2: FoR eAcH cHaRaCtEr YoU tYpE, tYpE iT tWiCe."
Player3: "RrUuLlEe 33:: TtYyPpEe ""HhEeLlLlOo!!"" WwIiTtHhOoUuTt EeNnCcOoDdIiNnGg IiTt.."
Player2: "Player3 messed up. He should have doubled each character AFTER alternating the caps, so it starts with "RRuuLLee" instead and should follow that pattern."
Here, Player3 loses the round. Since Players 2 and 3 posted too recently, neither could post a starting rule for the next round. Player1 went ahead and did so again.
Player1: "Rule 1: Type in all caps."
Player2: "RULE 2: REVERSE THE TEXT."
Player3: ".TI GNIDOCNE TUOHTIW 'N' LATIPAC A YLNO HTIW 'BOJ ECIN' EPYT :3 ELUR"
Player1: "Nice job"
Players 1-3 win the round.
Avoid rules that add a lot of length to the next posts. Asking to double each character was an example that makes the following message twice as long, so try not to do anything past double length. Also, keep the rules relatively simple, at least early on in each round. Maybe at the end there can be a tougher rule thrown in, but it's up to you to be clear with your rules. Make sure your rules can be followed up; saying "make your next post a picture" is a creative idea for rule 9, where nothing besides the last rule post follows it, but putting it as rule 3 makes no sense. Once it's a picture, you can't edit the text, and this isn't supposed to be about image manipulation. In short, please keep everything as simple as you can.
If you post a rule, wait for at least two other rules to be posted before rejoining the game. This lets others have turns without it being a back-and-forth exclusive round between two smarter players. You can, however, call out a mistake at any time. Don't be too picky about spelling and grammar mistakes though, focus more on whether the rules were followed or not.
I don't expect this game to be active for too long, but it's a little something I want to see happen. If I see a really interesting method of encoding here, I might use it for something...
I will begin the game now.
Rule 1: End each word with an exclamation point.
The first player to post each round has to come up with a simple rule for the next posters to follow. They must state it very clearly in English. Each following post in the round must follow the rules in order when making the post, and must offer the next rule (including rule number) to follow. If someone screws up, anyone else can call them out, and if it's true that they messed up, that player loses the round and a new one is started. Otherwise, the goal is to get to ten rules, where the last rule forces the very last player (who doesn't get to make a rule) to type something simple without any encoding, like "We did it!". If rules are followed out of order, then it is a mistake (unless two rules can be switched and still make the same code, which is possible early on). If the correct message is typed at the end by the 11th person, the round is a victory and everyone involved in it wins!
This all might be confusing, so I'm going to show an example loss and an example win, but with a limit of three rules instead of ten:
Player1: "Rule 1: Alternate capital and lowercase of all letters you type, starting with a capital."
Player2: "RuLe 2: FoR eAcH cHaRaCtEr YoU tYpE, tYpE iT tWiCe."
Player3: "RrUuLlEe 33:: TtYyPpEe ""HhEeLlLlOo!!"" WwIiTtHhOoUuTt EeNnCcOoDdIiNnGg IiTt.."
Player2: "Player3 messed up. He should have doubled each character AFTER alternating the caps, so it starts with "RRuuLLee" instead and should follow that pattern."
Here, Player3 loses the round. Since Players 2 and 3 posted too recently, neither could post a starting rule for the next round. Player1 went ahead and did so again.
Player1: "Rule 1: Type in all caps."
Player2: "RULE 2: REVERSE THE TEXT."
Player3: ".TI GNIDOCNE TUOHTIW 'N' LATIPAC A YLNO HTIW 'BOJ ECIN' EPYT :3 ELUR"
Player1: "Nice job"
Players 1-3 win the round.
Avoid rules that add a lot of length to the next posts. Asking to double each character was an example that makes the following message twice as long, so try not to do anything past double length. Also, keep the rules relatively simple, at least early on in each round. Maybe at the end there can be a tougher rule thrown in, but it's up to you to be clear with your rules. Make sure your rules can be followed up; saying "make your next post a picture" is a creative idea for rule 9, where nothing besides the last rule post follows it, but putting it as rule 3 makes no sense. Once it's a picture, you can't edit the text, and this isn't supposed to be about image manipulation. In short, please keep everything as simple as you can.
If you post a rule, wait for at least two other rules to be posted before rejoining the game. This lets others have turns without it being a back-and-forth exclusive round between two smarter players. You can, however, call out a mistake at any time. Don't be too picky about spelling and grammar mistakes though, focus more on whether the rules were followed or not.
I don't expect this game to be active for too long, but it's a little something I want to see happen. If I see a really interesting method of encoding here, I might use it for something...
I will begin the game now.
Rule 1: End each word with an exclamation point.