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Short Answer: It's unfair.
Long answer: Over the years, HC just seems to be more a "staple" than a good system at all.
1. It's made by people who've beaten versions too easy compared to nowadays. Greenies that have beaten the previous systems keep making it unnecessarily more difficult than it needs to be. The famous quote I've heard from quite a few greenies is: "I've gone though what you are right now", you're not. If you truly were, you would have to re-complete HC every iteration due to it becoming more difficult with every turn.
2. The reasons for the HC system still being there are crappy. The first is "an old tradition". What's better, having an old tradition or one that gets the server less deserted? The second is "to weed out hackers and griefers by persistence". We already know from the number of ban appeals by greens the system is clearly not working in that respect. Also, if persistence was the main reason for this, why do we even have SPECIFIC courses to beat, when someone like me has 200+ points?
3. The green rights aren't even related to HC at all. It makes sense how you can't test them in much different ways, but it shouldn't be unrelated to the rights you're earning in the first place. Also, the reward is underwhelming for the entire premise of HC. I mean, who wants to build maps after having barley any more rights than a blue or whitie have? The HC system is so difficult it's seldom a person makes it through. Even when someone does, they are inactive which makes no sense why you want to make it more difficult with each rotation.
If HC is to be fair, one or more of these things needs to happen:
A. Make the maps in the HC be easier difficulty, or at least make then less of repetitive and irritating ones.
B. Make there a CP between HCs, or at least give the people food to actually beat the HCs.
C. Make there more variety of choice. For example, have the HC 5 maps long with 5 different maps to choose for each one.
D. Keep the HC system the same for everyone and demote all the greens That had an easy HC to blues.
E. Make it more fun, not the dreaded nightmare for even greens that have beaten it.
I don't care if I'm still a blue going against greens. I have more points overall than most of the greenies, which is really saying something. At least give everyone a chance to have a say in the deciding factor of what HC is and what it's going to be.
Long answer: Over the years, HC just seems to be more a "staple" than a good system at all.
1. It's made by people who've beaten versions too easy compared to nowadays. Greenies that have beaten the previous systems keep making it unnecessarily more difficult than it needs to be. The famous quote I've heard from quite a few greenies is: "I've gone though what you are right now", you're not. If you truly were, you would have to re-complete HC every iteration due to it becoming more difficult with every turn.
2. The reasons for the HC system still being there are crappy. The first is "an old tradition". What's better, having an old tradition or one that gets the server less deserted? The second is "to weed out hackers and griefers by persistence". We already know from the number of ban appeals by greens the system is clearly not working in that respect. Also, if persistence was the main reason for this, why do we even have SPECIFIC courses to beat, when someone like me has 200+ points?
3. The green rights aren't even related to HC at all. It makes sense how you can't test them in much different ways, but it shouldn't be unrelated to the rights you're earning in the first place. Also, the reward is underwhelming for the entire premise of HC. I mean, who wants to build maps after having barley any more rights than a blue or whitie have? The HC system is so difficult it's seldom a person makes it through. Even when someone does, they are inactive which makes no sense why you want to make it more difficult with each rotation.
If HC is to be fair, one or more of these things needs to happen:
A. Make the maps in the HC be easier difficulty, or at least make then less of repetitive and irritating ones.
B. Make there a CP between HCs, or at least give the people food to actually beat the HCs.
C. Make there more variety of choice. For example, have the HC 5 maps long with 5 different maps to choose for each one.
D. Keep the HC system the same for everyone and demote all the greens That had an easy HC to blues.
E. Make it more fun, not the dreaded nightmare for even greens that have beaten it.
I don't care if I'm still a blue going against greens. I have more points overall than most of the greenies, which is really saying something. At least give everyone a chance to have a say in the deciding factor of what HC is and what it's going to be.
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