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Hey guys!
With all of the recently added challenges, maps, and events Minr has been popping off in terms of change. A change that I would like to suggest is to revamp Hexa. I do understand the original reasoning why Hexa was created was to be a troll challenge, but after reb beat it, I knew I have always wanted to beat it. After 5 attempts at Hexa back to back, I came to realize that in the current state Hexa is not possible. With the Badlands challenge (keep in mind, starting with heartless, thus allowing restarts to save lives), I completed the challenge with 64 lives, meaning that I used 236 lives to complete all of the current black maps. Just that alone was a huge feat to complete, let alone beating all of them within 66 lives, and also not counting the forced lives. I have multiple ideas on how to revamp this:
1. Starting the Hexa challenge with 333 lives or 666 lives (with the points being decreased if went with 666 lives)
2. Start with low-ish lives (say 300), then as you complete multiple maps in a row this adds lives back to you. (say you beat 10 maps in a row with no deaths. This awards you with an extra 15 lives).
3. Adding "checkpoints" to each color difficulty, and saving X amount of lives that you have left when hitting that checkpoint, kind of similar to HC where you have to beat multiple maps with no cps.
These are all just random ideas I've come up with, but I am fully open to suggestions. Again-- I'm not trying to start any beef, I just want to see what you guys have to say on these ideas
With all of the recently added challenges, maps, and events Minr has been popping off in terms of change. A change that I would like to suggest is to revamp Hexa. I do understand the original reasoning why Hexa was created was to be a troll challenge, but after reb beat it, I knew I have always wanted to beat it. After 5 attempts at Hexa back to back, I came to realize that in the current state Hexa is not possible. With the Badlands challenge (keep in mind, starting with heartless, thus allowing restarts to save lives), I completed the challenge with 64 lives, meaning that I used 236 lives to complete all of the current black maps. Just that alone was a huge feat to complete, let alone beating all of them within 66 lives, and also not counting the forced lives. I have multiple ideas on how to revamp this:
1. Starting the Hexa challenge with 333 lives or 666 lives (with the points being decreased if went with 666 lives)
2. Start with low-ish lives (say 300), then as you complete multiple maps in a row this adds lives back to you. (say you beat 10 maps in a row with no deaths. This awards you with an extra 15 lives).
3. Adding "checkpoints" to each color difficulty, and saving X amount of lives that you have left when hitting that checkpoint, kind of similar to HC where you have to beat multiple maps with no cps.
These are all just random ideas I've come up with, but I am fully open to suggestions. Again-- I'm not trying to start any beef, I just want to see what you guys have to say on these ideas