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Hello, my fellow Minr enjoyers.
As many of you may know, I achieved 100% FFA completion for the first time a few months ago, and have since kept my 100% up to date (for now, at least). In celebration of this milestone, I have decided to use the forums to write about my favorite maps I had to complete during my journey towards this achievement.
Since this will be quite a massive post (and since I have not written every single review at the time of creating this thread), I have decided to split this list into 5 different posts, each one discussing 10 maps, starting from this one, where I will discuss my 50th to my 41st place.
Before starting though, I would like to clarify some of the biases I have, which will affect the way in which I rank things.
Also before I start, I would like to explain the methods I used to create this list.
First, I copied the spreadsheet of every single FFA/FFA+ Minr map, and deleted every map except for the ones I really enjoyed. This left me with 180 maps, which is a testament to the sheer amount of quality this server has to offer. Once I had the 180 map list, I went through the list a second time, trying to only keep the maps I really loved, and that left me with a list of 66 maps. From then, I had to go through the pain of eliminating 16 maps before settling on my top 50.
Here are the 16 maps I removed in difficulty order. Consider these to be the Honorable Mentions. I will not write reviews for them, but please know that I really really like them:
Windswept
Halls of Contrast
154
Aeroship
Ant Farm
Dark Pact
Deep Sea
Aether
Ophelia
Bomb Squad
Celestial Pull
Magmatic Fusion
Polaris
Jump Jumble
World Tour 3
Cataclysm
With that said, we may now start with the list. Of course, all of the reviews are spoiler-free and have been discussed with a server admin before being posted in here.
Number 50 - Ghost by Bird_Obsession
We kickstart this top 50 with a maze that in my opinion is very simple, but incredibly well executed gameplaywise.
There are several maps on this list that, just like this one, do one single cool thing but they execute it amazingly well. In the case of shorter / easier maps such as this one, these kinds of astonishing moments is the thing that might make the difference between the map being on the list or not.
I love mazes that feel like puzzles, where the player has to explore their surroundings until they stumble upon a Eureka moment, and the process of solving this one felt exactly that way. Bonus points for being quite atmospheric and ominous as well.
Number 49 - drunkrooms by N700M
To me, this is the spiritual successor and significantly easier version of Woolly Mammoth. The map has surprising depth for a green maze, and enough tricks up its sleeve to remain interesting to me during my entire playthrough. I would recommend this to any players that would like to try something in the vein of Woolly Mammoth, but are too intimidated by either its age or its scale/difficulty.
I also have to point out that N700M is a player who first logged into minr less than one year before releasing this treat of a map. I am really excited to see what their future creations will look like.
Number 48 - Rapture by yot_yot5
I think this map has a really good mix of concise, tricky, hard to path-find and execute gameplay with short checkpoints full of precise jumps, and engaging atmosphere and vibe. I’m really fond of the 'society that has been erased due to a terrible plague' theme, as you may see by some later picks of mine on this list, and I think that this map executes it in a simple but effective way. I am also a big fan of how surprisingly huge the maze in the middle of the map is.
Overall, a very well crafted experience that I would recommend to any players that don’t fundamentally hate yellow+ mazes who may be trying to get into black parkour maps.
Number 47 - Breaking Free 2 by minty1111
The first of many fundamentally huge maps on this list. The sheer scale of this map on its own lifts it from what I would describe as quite an averagely good yellow parkour experience into an incredibly immersive adventure. I played this with my friend Whiffy_ while reading through the lore. By the end of it, we were both fully engaged with everything going on, even despite the low difficulty / low stakes gameplay.
Even more impressive to me is how well this map has aged despite having been released 7 years ago now. You could tell me that this map was released in 2024 and I would probably believe you if I didn't know any better. This map has lefts its mark in Minr’s history books and deservedly so.
Number 46 - Breakout by Sullus
From a very obvious pick, to perhaps a more niche one, I wanted to include this spiritual precursor to Box16 in my top 50. I started creating pathfinding parkour way before creating Box16, and as a result, I ended up creating that map before even playing this one. Therefore, it was very surprising for me to find out about this map’s existence, and I was also pleasantly surprised at how well the gameplay was executed in this somewhat short map. Despite being quite simple and having less than 10 rooms, some of the tricks this map pulls on the player are quite clever, and felt really nice to figure out.
A big recommendation for anyone who enjoyed playing through my map and wants a significantly shorter and easier but fundamentally different map of a similar style.
Number 45 - Egghunt 3 by chayos and TheHexer
The second of many Black maps on this Top 50, and the second monumentally huge map. Similarly as with Breaking Free, I am incredibly impressed at this map’s ambition, even if the gameplay wasn’t personally up my alley.
I had my buddy Whiffy_ join me for this one as well over the course of multiple playsessions across several weeks. It felt great to progressively find harder and harder locations, and the missions themselves were decently fun as well. This is not a map I would recommend to anyone who isn’t really into search gameplay, as it is clearly among the hardest and most time-consuming maps in its style. However, if you had a great time playing some of this server’s orange searches, I reaally encourage you to give this a go!
Number 44 - Gemaze by gemuse [favourite blue map]
The first map to get a special shoutout for being the highest rated map either of its maptype or of its difficulty. These shoutouts will become progressively more common as we move towards the top.
Gemaze, to me, is the undisputed monarch of easy minr mazes. This map is so immediate in everything it sets up to do! You join the maze and the first thing you will see will be a sign that immediately tells you where to go, but getting there requires proper exploration of the enigmatic and futuristic setting you've just been thrown into. Gemuse managed to cram a decent amount of challenge into what is ultimately an impressively small build. This is an immensely popular starting maze, and it’s for all the right reasons.
Number 43 - Elusion (Remastered) by Alphaesia, Zatharel, and scionozion
One of the most pleasant surprises on this list! I was initially skeptical when I played this map for the first time. After all, it was in my Hardcore Choice and it was the one map I decided to skip in favour of Duat, Jump for Joy, and Vil Bo (more on at least one of these later).
My initial reaction was negative, mainly because I wasn't really understanding the point of the map. Only after playing the map a few months ago with Whiffy_ while going for 100% did I notice how fundamentally cool everything about this very peculiar and well-crafted experience is.
An incredibly fun and mind-bending maze(ish) map with very real and stressful chances of death. A playthrough of it can sometimes be tedious but always intentionally so. Surely amongst the most unique maps on the list.
Number 42 - Where On Earth by pieceofcheese
A puzzle map that expects you to google everything. Anyone trying to beat this map will spend the vast majority of their playtime outside of Minecraft, and I frankly find that to be an amazing concept. Where On Earth is a completely novel idea for a puzzle map pushed to its absolute limit without making the map overstay its welcome. The map gets surprisingly hard for how basic its premise is. On top of this, the lore, while simplistic, is also genuinely immersive for a first playthrough, given everything that the player is forced to research in order to solve the puzzles.
I also want to single out the geoguessr type puzzle on this map. I loved absolutely everything about it!
Number 41 - Management Mayhem by FraiseFramboise
We close off the starting chapter of this list with a map that, in my opinion, is slightly underrated. I find Management Mayhem to be an impressively fun and challenging maze for how vertical it is. Even though it is one of the most 'normal' mazes on the list, everything about it is executed in just the right way in my opinion. The small rooms stand out from each other, the entire tower is full of surprises and is fun to navigate and explore, and the player is forced to be mindful of every choice they make. It was a really cool experience from start to finish!
If you’ve had a good time with yellow mazes before, I strongly recommend this one!
As many of you may know, I achieved 100% FFA completion for the first time a few months ago, and have since kept my 100% up to date (for now, at least). In celebration of this milestone, I have decided to use the forums to write about my favorite maps I had to complete during my journey towards this achievement.
Since this will be quite a massive post (and since I have not written every single review at the time of creating this thread), I have decided to split this list into 5 different posts, each one discussing 10 maps, starting from this one, where I will discuss my 50th to my 41st place.
Before starting though, I would like to clarify some of the biases I have, which will affect the way in which I rank things.
I am very nitpicky when it comes to parkour gameplay. As a result, even though it is my most played gamemode and the most prevalent gamemode amongst minr maps, parkour maps are slightly underrepresented compared to other maptypes in this top 50, at least in terms of the proportion of them that made it to the list. Nonetheless, every single map type has at least one map of its kind on this list.
I believe that maps are the sum of their parts, and not the average of their parts. As a result, I am slightly biased in favor of longer maps, as those maps have more chances of doing something that I will really appreciate. Of course, there are still several shorter / easier maps in the first half of this list.
Also before I start, I would like to explain the methods I used to create this list.
First, I copied the spreadsheet of every single FFA/FFA+ Minr map, and deleted every map except for the ones I really enjoyed. This left me with 180 maps, which is a testament to the sheer amount of quality this server has to offer. Once I had the 180 map list, I went through the list a second time, trying to only keep the maps I really loved, and that left me with a list of 66 maps. From then, I had to go through the pain of eliminating 16 maps before settling on my top 50.
Here are the 16 maps I removed in difficulty order. Consider these to be the Honorable Mentions. I will not write reviews for them, but please know that I really really like them:
Windswept
Halls of Contrast
154
Aeroship
Ant Farm
Dark Pact
Deep Sea
Aether
Ophelia
Bomb Squad
Celestial Pull
Magmatic Fusion
Polaris
Jump Jumble
World Tour 3
Cataclysm
With that said, we may now start with the list. Of course, all of the reviews are spoiler-free and have been discussed with a server admin before being posted in here.
Number 50 - Ghost by Bird_Obsession
We kickstart this top 50 with a maze that in my opinion is very simple, but incredibly well executed gameplaywise.
There are several maps on this list that, just like this one, do one single cool thing but they execute it amazingly well. In the case of shorter / easier maps such as this one, these kinds of astonishing moments is the thing that might make the difference between the map being on the list or not.
I love mazes that feel like puzzles, where the player has to explore their surroundings until they stumble upon a Eureka moment, and the process of solving this one felt exactly that way. Bonus points for being quite atmospheric and ominous as well.
Number 49 - drunkrooms by N700M
To me, this is the spiritual successor and significantly easier version of Woolly Mammoth. The map has surprising depth for a green maze, and enough tricks up its sleeve to remain interesting to me during my entire playthrough. I would recommend this to any players that would like to try something in the vein of Woolly Mammoth, but are too intimidated by either its age or its scale/difficulty.
I also have to point out that N700M is a player who first logged into minr less than one year before releasing this treat of a map. I am really excited to see what their future creations will look like.
Number 48 - Rapture by yot_yot5
I think this map has a really good mix of concise, tricky, hard to path-find and execute gameplay with short checkpoints full of precise jumps, and engaging atmosphere and vibe. I’m really fond of the 'society that has been erased due to a terrible plague' theme, as you may see by some later picks of mine on this list, and I think that this map executes it in a simple but effective way. I am also a big fan of how surprisingly huge the maze in the middle of the map is.
Overall, a very well crafted experience that I would recommend to any players that don’t fundamentally hate yellow+ mazes who may be trying to get into black parkour maps.
Number 47 - Breaking Free 2 by minty1111
The first of many fundamentally huge maps on this list. The sheer scale of this map on its own lifts it from what I would describe as quite an averagely good yellow parkour experience into an incredibly immersive adventure. I played this with my friend Whiffy_ while reading through the lore. By the end of it, we were both fully engaged with everything going on, even despite the low difficulty / low stakes gameplay.
Even more impressive to me is how well this map has aged despite having been released 7 years ago now. You could tell me that this map was released in 2024 and I would probably believe you if I didn't know any better. This map has lefts its mark in Minr’s history books and deservedly so.
Number 46 - Breakout by Sullus
From a very obvious pick, to perhaps a more niche one, I wanted to include this spiritual precursor to Box16 in my top 50. I started creating pathfinding parkour way before creating Box16, and as a result, I ended up creating that map before even playing this one. Therefore, it was very surprising for me to find out about this map’s existence, and I was also pleasantly surprised at how well the gameplay was executed in this somewhat short map. Despite being quite simple and having less than 10 rooms, some of the tricks this map pulls on the player are quite clever, and felt really nice to figure out.
A big recommendation for anyone who enjoyed playing through my map and wants a significantly shorter and easier but fundamentally different map of a similar style.
Number 45 - Egghunt 3 by chayos and TheHexer
The second of many Black maps on this Top 50, and the second monumentally huge map. Similarly as with Breaking Free, I am incredibly impressed at this map’s ambition, even if the gameplay wasn’t personally up my alley.
I had my buddy Whiffy_ join me for this one as well over the course of multiple playsessions across several weeks. It felt great to progressively find harder and harder locations, and the missions themselves were decently fun as well. This is not a map I would recommend to anyone who isn’t really into search gameplay, as it is clearly among the hardest and most time-consuming maps in its style. However, if you had a great time playing some of this server’s orange searches, I reaally encourage you to give this a go!
Number 44 - Gemaze by gemuse [favourite blue map]
The first map to get a special shoutout for being the highest rated map either of its maptype or of its difficulty. These shoutouts will become progressively more common as we move towards the top.
Gemaze, to me, is the undisputed monarch of easy minr mazes. This map is so immediate in everything it sets up to do! You join the maze and the first thing you will see will be a sign that immediately tells you where to go, but getting there requires proper exploration of the enigmatic and futuristic setting you've just been thrown into. Gemuse managed to cram a decent amount of challenge into what is ultimately an impressively small build. This is an immensely popular starting maze, and it’s for all the right reasons.
Number 43 - Elusion (Remastered) by Alphaesia, Zatharel, and scionozion
One of the most pleasant surprises on this list! I was initially skeptical when I played this map for the first time. After all, it was in my Hardcore Choice and it was the one map I decided to skip in favour of Duat, Jump for Joy, and Vil Bo (more on at least one of these later).
My initial reaction was negative, mainly because I wasn't really understanding the point of the map. Only after playing the map a few months ago with Whiffy_ while going for 100% did I notice how fundamentally cool everything about this very peculiar and well-crafted experience is.
An incredibly fun and mind-bending maze(ish) map with very real and stressful chances of death. A playthrough of it can sometimes be tedious but always intentionally so. Surely amongst the most unique maps on the list.
Number 42 - Where On Earth by pieceofcheese
A puzzle map that expects you to google everything. Anyone trying to beat this map will spend the vast majority of their playtime outside of Minecraft, and I frankly find that to be an amazing concept. Where On Earth is a completely novel idea for a puzzle map pushed to its absolute limit without making the map overstay its welcome. The map gets surprisingly hard for how basic its premise is. On top of this, the lore, while simplistic, is also genuinely immersive for a first playthrough, given everything that the player is forced to research in order to solve the puzzles.
I also want to single out the geoguessr type puzzle on this map. I loved absolutely everything about it!
Number 41 - Management Mayhem by FraiseFramboise
We close off the starting chapter of this list with a map that, in my opinion, is slightly underrated. I find Management Mayhem to be an impressively fun and challenging maze for how vertical it is. Even though it is one of the most 'normal' mazes on the list, everything about it is executed in just the right way in my opinion. The small rooms stand out from each other, the entire tower is full of surprises and is fun to navigate and explore, and the player is forced to be mindful of every choice they make. It was a really cool experience from start to finish!
If you’ve had a good time with yellow mazes before, I strongly recommend this one!