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JM4s's Top 50 Minr Maps

JM4s

Peon
Greenie
Sep 1, 2021
85
79
Hello, my fellow Minr enjoyers.

As many of you may know, I achieved 100% FFA completion for the first time a few months ago, and have since kept my 100% up to date (for now, at least). In celebration of this milestone, I have decided to use the forums to write about my favorite maps I had to complete during my journey towards this achievement.

Since this will be quite a massive post (and since I have not written every single review at the time of creating this thread), I have decided to split this list into 5 different posts, each one discussing 10 maps, starting from this one, where I will discuss my 50th to my 41st place.

Before starting though, I would like to clarify some of the biases I have, which will affect the way in which I rank things.

I am very nitpicky when it comes to parkour gameplay. As a result, even though it is my most played gamemode and the most prevalent gamemode amongst minr maps, parkour maps are slightly underrepresented compared to other maptypes in this top 50, at least in terms of the proportion of them that made it to the list. Nonetheless, every single map type has at least one map of its kind on this list.

I believe that maps are the sum of their parts, and not the average of their parts. As a result, I am slightly biased in favor of longer maps, as those maps have more chances of doing something that I will really appreciate. Of course, there are still several shorter / easier maps in the first half of this list.

Also before I start, I would like to explain the methods I used to create this list.

First, I copied the spreadsheet of every single FFA/FFA+ Minr map, and deleted every map except for the ones I really enjoyed. This left me with 180 maps, which is a testament to the sheer amount of quality this server has to offer. Once I had the 180 map list, I went through the list a second time, trying to only keep the maps I really loved, and that left me with a list of 66 maps. From then, I had to go through the pain of eliminating 16 maps before settling on my top 50.

Here are the 16 maps I removed in difficulty order. Consider these to be the Honorable Mentions. I will not write reviews for them, but please know that I really really like them:

Windswept
Halls of Contrast
154
Aeroship
Ant Farm
Dark Pact
Deep Sea

Aether
Ophelia
Bomb Squad
Celestial Pull

Magmatic Fusion
Polaris
Jump Jumble

World Tour 3

Cataclysm

With that said, we may now start with the list. Of course, all of the reviews are spoiler-free and have been discussed with a server admin before being posted in here.

Number 50 - Ghost by Bird_Obsession
We kickstart this top 50 with a maze that in my opinion is very simple, but incredibly well executed gameplaywise.
There are several maps on this list that, just like this one, do one single cool thing but they execute it amazingly well. In the case of shorter / easier maps such as this one, these kinds of astonishing moments is the thing that might make the difference between the map being on the list or not.
I love mazes that feel like puzzles, where the player has to explore their surroundings until they stumble upon a Eureka moment, and the process of solving this one felt exactly that way. Bonus points for being quite atmospheric and ominous as well.

Number 49 - drunkrooms by N700M
To me, this is the spiritual successor and significantly easier version of Woolly Mammoth. The map has surprising depth for a green maze, and enough tricks up its sleeve to remain interesting to me during my entire playthrough. I would recommend this to any players that would like to try something in the vein of Woolly Mammoth, but are too intimidated by either its age or its scale/difficulty.
I also have to point out that N700M is a player who first logged into minr less than one year before releasing this treat of a map. I am really excited to see what their future creations will look like.

Number 48 - Rapture by yot_yot5
I think this map has a really good mix of concise, tricky, hard to path-find and execute gameplay with short checkpoints full of precise jumps, and engaging atmosphere and vibe. I’m really fond of the 'society that has been erased due to a terrible plague' theme, as you may see by some later picks of mine on this list, and I think that this map executes it in a simple but effective way. I am also a big fan of how surprisingly huge the maze in the middle of the map is.
Overall, a very well crafted experience that I would recommend to any players that don’t fundamentally hate yellow+ mazes who may be trying to get into black parkour maps.

Number 47 - Breaking Free 2 by minty1111
The first of many fundamentally huge maps on this list. The sheer scale of this map on its own lifts it from what I would describe as quite an averagely good yellow parkour experience into an incredibly immersive adventure. I played this with my friend Whiffy_ while reading through the lore. By the end of it, we were both fully engaged with everything going on, even despite the low difficulty / low stakes gameplay.
Even more impressive to me is how well this map has aged despite having been released 7 years ago now. You could tell me that this map was released in 2024 and I would probably believe you if I didn't know any better. This map has lefts its mark in Minr’s history books and deservedly so.

Number 46 - Breakout by Sullus
From a very obvious pick, to perhaps a more niche one, I wanted to include this spiritual precursor to Box16 in my top 50. I started creating pathfinding parkour way before creating Box16, and as a result, I ended up creating that map before even playing this one. Therefore, it was very surprising for me to find out about this map’s existence, and I was also pleasantly surprised at how well the gameplay was executed in this somewhat short map. Despite being quite simple and having less than 10 rooms, some of the tricks this map pulls on the player are quite clever, and felt really nice to figure out.
A big recommendation for anyone who enjoyed playing through my map and wants a significantly shorter and easier but fundamentally different map of a similar style.

Number 45 - Egghunt 3 by chayos and TheHexer
The second of many Black maps on this Top 50, and the second monumentally huge map. Similarly as with Breaking Free, I am incredibly impressed at this map’s ambition, even if the gameplay wasn’t personally up my alley.
I had my buddy Whiffy_ join me for this one as well over the course of multiple playsessions across several weeks. It felt great to progressively find harder and harder locations, and the missions themselves were decently fun as well. This is not a map I would recommend to anyone who isn’t really into search gameplay, as it is clearly among the hardest and most time-consuming maps in its style. However, if you had a great time playing some of this server’s orange searches, I reaally encourage you to give this a go!

Number 44 - Gemaze by gemuse [favourite blue map]
The first map to get a special shoutout for being the highest rated map either of its maptype or of its difficulty. These shoutouts will become progressively more common as we move towards the top.
Gemaze, to me, is the undisputed monarch of easy minr mazes. This map is so immediate in everything it sets up to do! You join the maze and the first thing you will see will be a sign that immediately tells you where to go, but getting there requires proper exploration of the enigmatic and futuristic setting you've just been thrown into. Gemuse managed to cram a decent amount of challenge into what is ultimately an impressively small build. This is an immensely popular starting maze, and it’s for all the right reasons.

Number 43 - Elusion (Remastered) by Alphaesia, Zatharel, and scionozion
One of the most pleasant surprises on this list! I was initially skeptical when I played this map for the first time. After all, it was in my Hardcore Choice and it was the one map I decided to skip in favour of Duat, Jump for Joy, and Vil Bo (more on at least one of these later).
My initial reaction was negative, mainly because I wasn't really understanding the point of the map. Only after playing the map a few months ago with Whiffy_ while going for 100% did I notice how fundamentally cool everything about this very peculiar and well-crafted experience is.
An incredibly fun and mind-bending maze(ish) map with very real and stressful chances of death. A playthrough of it can sometimes be tedious but always intentionally so. Surely amongst the most unique maps on the list.

Number 42 - Where On Earth by pieceofcheese
A puzzle map that expects you to google everything. Anyone trying to beat this map will spend the vast majority of their playtime outside of Minecraft, and I frankly find that to be an amazing concept. Where On Earth is a completely novel idea for a puzzle map pushed to its absolute limit without making the map overstay its welcome. The map gets surprisingly hard for how basic its premise is. On top of this, the lore, while simplistic, is also genuinely immersive for a first playthrough, given everything that the player is forced to research in order to solve the puzzles.
I also want to single out the geoguessr type puzzle on this map. I loved absolutely everything about it!

Number 41 - Management Mayhem by FraiseFramboise
We close off the starting chapter of this list with a map that, in my opinion, is slightly underrated. I find Management Mayhem to be an impressively fun and challenging maze for how vertical it is. Even though it is one of the most 'normal' mazes on the list, everything about it is executed in just the right way in my opinion. The small rooms stand out from each other, the entire tower is full of surprises and is fun to navigate and explore, and the player is forced to be mindful of every choice they make. It was a really cool experience from start to finish!
If you’ve had a good time with yellow mazes before, I strongly recommend this one!
 

JM4s

Peon
Greenie
Sep 1, 2021
85
79
It is now time for the second part of this list. My 40th to 31st places include several maps for which I have quite lot to say, as well as some niche and controversial picks. Hope you enjoy!

Number 40 - wake by _Amphi and SeeFr0
A really cool map inspired by The Exit 8. My favourite of the series, even though the other 2 maps are completely different. The entire idea behind the map, which the player has to figure out on their own, makes for a really intense and nerve wracking playthrough.
Probably among my favorite executions of suspense / slight horror in any minr maps. The feelings I got while on far attempts on this map are unlike any other experience I’ve had with a yellow map, which turns this into one of the highest ranked maps of its difficulty.
Unique, atmospheric, intimidating and brilliant execution. Nothing more to say.

Number 39 - The Pit by Chief_Grief [favourite dropper]
The first maptype to run out of maps on this list is also one of the smallest. This is my #1 rated dropper map in minr, and the race isn't particularily close to me. The gimmick this map has, where the player progressively gains more hearts as they clear more drops, makes this map not only feel amazing to figure out but also to play. I also found great enjoyment in the small bits of parkour that the map throws at the player.
I do think that it is a bit of a shame that this map is in Hardcore, as I won’t be able to recommend it to people very easily. Nevertheless, if you are playing the Choice section of Hardcore, I strongly advise you to not skip this map.

Number 38 - always by gemuse [favourite white map]
What an absolute masterpiece of a map this is. I was considering ranking this significantly higher, but the fact that white maps are usually 2 minute experiences really limits how high I can push them into my top. Nevertheless, this placement feels right, and I am glad I finally get to write about it, since I think this map is severely underrated by the community.
This map, to me, feels like an excellent execution of micro-fiction. There are splashes of text all across the experience, which initially don’t make much sense to the reader, but nonetheless tell a fairly linear and ambiguous story. Only at the very end of the map does the player realize what the story is about, and how well crafted, intentional, and calculated every single part of the experience was.
This map, in the same way as Ghost, is a bit of a one-trick pony (and it is forced to do so by design, since it is a white map). However, the trick is so brilliant that this placement is completely reasonable to me.
One of the few maps that have made me feel genuine goosebumps. I think the FFA+ conversation around this map should be significantly more active.

Number 37 - BLACK LODGE by Zatharel
A very atmospheric and large orange maze that is really interesting both in terms of gameplay design and also in terms of decoration. This is a really good example on how a map can leave a really good impression on me if the ending is memorable enough.
I played this map with my friend Mavc, and even though some parts of our experience were slightly tedious (zigzags), the sheer impactfulness of this experience made this map stay in my mind for a lot longer than many of the other orange mazes in minr.
All in all, a fairly normal and well executed large maze, with some added spice that pushes it into my top. If you enjoyed the mazes that Hardcore has to offer and want something with a similar feel, I will heavily recommend this map.

Number 36 - Theory of Everything by Dumbmutt, Solawr, fruitlukes and Marrimars
One of the most popular picks for minr's best pure parkour map. The build is absolutely marvelous, and probably my favourite execution of the space theme on the server. The map is also one of the only maps in the server that plays around with having a soundtrack, since the player presses buttons near the start of checkpoints to play different GeometryDash-adjacent songs. I think that these songs add a lot to the atmosphere to the map, and make it feel extremely lively.
On top of these two elements, the gameplay is also very cleanly executed, even if it isn't completely revolutionary. Consistency-based parkour doesn't get much more fun than this to me, and I have no reason to complain about that. One of minr's must-plays for anyone trying to climb the parkour skill ladder.

Number 35 - Chaoskampf by spolendina
Another absolute behemoth of a map, and the first map on this list to win the prestigious "Map of the Year" award.
This map has a few low points in my opinion which lower it a few spots on my list, these ones being mainly the riddles / intuition puzzles. I think that it is a bit of a shame that a good chunk of minr's playerbase never got to see the best parts of Chaoskampf because they got stuck in what is ultimately a set of decently easy but poorly designed puzzles. Everything else that this map goes for I find either really well accomplished or revolutionary for its time, which is why I still feel like it belongs on this top.
The gameplay is 80% parkour and the map is clearly only black because of the really long consistency checkpoint followed by the chimney climb near the end. Nonetheless, I found the chimney climb to be one of the most rewarding mid-high black parkour checkpoints in minr, because of everything that the player had to go through to get to it. Having fun with the last challenge that a very long map throws at you can enhance the overall experience a lot, and this is a good example of that.
I was also a big fan of the debatably orange maze that the map throws at the player in its opening quarter. It was an absolute joy to navigate, and deceptively difficult too.
However, my favourite single aspect of Chaoskampf is its storytelling / ending. For spoiler reasons I won't go into any details here, but I found my last minute playing this map to be incredibly impactful. It really made me reflect on the absolutely crazy journey that I was just put through, and it put the entire experience into perspective.

Number 34 - Fractal Maze by Bowilla
The second last map I had to beat before reaching 100% for the first time, and what a fun time it was! I initially reached the yellow level on my own, and then abandoned the map for a long time before being joined by Mavc and Whiffy_ to successfully beat the actually hard parts of the maze.
Every part is substantially larger than the last (by around a factor of 2), but something that happened during my experience is that each part was also 2x more fun than the last. While the white, blue and green mazes are not very special in any ways, I found the yellow maze to look and play like an easier version of Invictus, which was quite tough but really satisfying to get through in the end.
However, the real star of this map is its last maze, which is absolutely huge and feels incredibly rewarding to make progress on. It never got boring at all despite the entire maze having a consistent palette, which is a large testament to how well designed its gameplay is. Incredibly fun experience and would recommend to anyone trying to build the skill necessary to start approaching black mazes. Definitely more fun with friends too!

Number 33 - Marri's Light Maze by Marrimars [favourite green map]
Probably my wildest take on this entire list. Even though this map has never even made it to a FFA+ ballot, I find it to be a complete masterclass on executing minimalism. This map’s entire concept is having all levels occur in a large white cube, and having a very simple maze layout evolve in very different and creative ways to make for some really refreshing concepts and vastly different but incredibly engaging gameplay experiences from stage to stage.
I think that the ambience for this map is perfectly eerie and unsettling, as the player will find themselves engulfed by walls that weren’t as tall as they used to be, or get surprised by abrupt changes that were just a bit too hard to notice from a distance. I also really love the cyclic nature to this map, which creates a strong parallel between the start of the map and its ending.
All around, I find this map to be a bit of a hidden gem, and I’m really glad I got to write at least something about it.

Number 32 - To Get To The Other Side by ilovenons
A very refreshing and original map concept, which actually involves knowing how Minecraft works unlike nearly every other Minr Map. I think that having a puzzle map rely on potentially unknown information to the player is usually a bad idea, but I also believe that it can turn into a great learning experience when said information is intrinsic to the game being used as a medium to create the puzzles. This is part of the philosophy behind some mapping choices in Box16, and it is also what makes this map so incredibly satisfying to pull off.
Having a puzzle map that consistently makes me go “I didn’t know that was a thing, but I’m glad I know now” is a sign of a really excellent gameplay concept, and I’m glad it got pushed for as long as it did on this map.
Overall, I was really surprised by the amount of fun I had while playing this map, and I am incredibly excited and more than ready for Uoopy's and opik8's harder take on the same map concept.

Number 31 - Duat by Sullus, Dumbmutt and _Trains_
Oh Duat, you monster.
I will be the first to admit that I have a soft spot and potentially a bit of a positive bias / Stockholm syndrome for some of the standout maps I went through on my Hardcore journey, and I believe that this one is definitely one of them.
This map is amazing at making the player feel completely hopeless. You could be an hour deep into the maze, doing what feels like progress, and end up realizing you never really went anywhere. This map consists of a really large amount of smaller sections, and the way that these are connected makes for a really unique and challenging elitist maze.
The Eureka moment required to solve this is also amazing and in my opinion really fair. Even though the map is quite brutal and borderline red, I never felt like its difficulty was cheap in any way.
Overall, a standout orange maze, and a terrifying but immensely rewarding piece of both my version and the current version of Hardcore.
 
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