After playing through moving mazes with GrammasFavorite, one of the things we noticed is that this map is not really a co-op map at all. The big issue I see is the player who is running around through the maze. They aren't really doing anything. Since the player at the top is the one who has the controls, and the player at the bottom can't even see the whole map around them, they don't really do anything, and can't even really help the person directing them, especially since the best strategy is to have them stand in certain places until they can be moved, or they will just get in the way. It's nice that players switch back and forth, but that's just really handing over the joystick of who gets to play. We see a small amount of both players getting to do things at once in the 3rd level, but other than that its just a solo map that players alternate playing. I would actually love to see this map as a solo map in which a single player can also move a dummy around (I actually don't think that would be too hard to implement), or make it in some way that the player below is the only one who can see the map, and the player with the controls can't actually see the whole maze at all, but has limited or nonexistent vision of the maze. All that said, I actually like the map, the idea and execution are excellent, I just think that it actually suffers by being a co-op map with the current design.