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Moving Mazes Co-op

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Bahnarli

Active Player
Greenie
May 18, 2020
249
383
After playing through moving mazes with GrammasFavorite, one of the things we noticed is that this map is not really a co-op map at all. The big issue I see is the player who is running around through the maze. They aren't really doing anything. Since the player at the top is the one who has the controls, and the player at the bottom can't even see the whole map around them, they don't really do anything, and can't even really help the person directing them, especially since the best strategy is to have them stand in certain places until they can be moved, or they will just get in the way. It's nice that players switch back and forth, but that's just really handing over the joystick of who gets to play. We see a small amount of both players getting to do things at once in the 3rd level, but other than that its just a solo map that players alternate playing. I would actually love to see this map as a solo map in which a single player can also move a dummy around (I actually don't think that would be too hard to implement), or make it in some way that the player below is the only one who can see the map, and the player with the controls can't actually see the whole maze at all, but has limited or nonexistent vision of the maze. All that said, I actually like the map, the idea and execution are excellent, I just think that it actually suffers by being a co-op map with the current design.
 

Kosmo93

FPS limiter
Greenie
Jul 25, 2020
70
70
I 100% agree with you. Exactly my thoughts.
(post just to emphasize the opinion, because i don't think just to "like" the post is enough

Edit: 100% idle time for the player on the ground except moving to a intermediate position. He just can't give any valuable input to the upper player. (except level 3, but that wasn't enough, still downtime for the player on the ground)
 
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AverageIPA

Well-Known Player
Op
Board
Oct 26, 2017
529
719
Idk I had a lot of fun playing this, I definitely see what you are saying, but there was still a decent bit of communication between me and Kimbos
 

Bahnarli

Active Player
Greenie
May 18, 2020
249
383
Idk I had a lot of fun playing this, I definitely see what you are saying, but there was still a decent bit of communication between me and Kimbos
It's possible that other people will communicate more than we did, especially if one person gets a grasp of some of the concepts faster than the other player. I noticed that when Grammas and I did it though, we chatted the whole time, but the main communication was just telling the other person where to stand or when to move, I don't think the person on the ground helps very much unless the person on top doesn't really know what they're doing.
 

Mercata

Nightmare Connoisseur
Greenie
Jul 20, 2020
233
493
Just happened to watch CaptainSparklez do a "single player co-op" map with a dummy switch-off mechanic and I think this would be a perfect fit for Moving Mazes:
 
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