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Option to Have Death Messages Not Display in Party Chat

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Vermilion_Stone

Redstone Resolve.
Greenie
Nov 22, 2021
111
123
I can't speak for everybody, but I personally often use parties for extended periods of time: playing maps, building maps, etc. Often more than one party member is online and one of them joins a map with a lot of death (like a dropper) and it spams the party chat. One possible solution in this case would be to temporarily disband the party, but because it is not always often that all party members are on at the same time, it can be difficulty to reorganize the party afterwards, and it is a bit of a hastle anyways. One also might want to talk in party chat while playing those maps.

It has been somewhat difficult for me to discern the exact reasoning why death messages are in party chat at all (besides the obvious possibility that this way could have been easiest). I could perhaps see an argument for soul link challenges: especially with more than just two players, one might want to be able to see which player died. Another possibility is in Delta, but death messages there show up in global chat as well. Perhaps a good reason exists, so an option then seems like a good solution.

This has been a common experience for me, and an annoyance many times. I am not sure how hard this would be to implement (perhaps if it uses teams and might be difficult to bypass the vanilla death messages or something), but would be very helpful. I recommend this be put as another sub- argument in "/party set _", and that it be an individual setting (if possible) rather than a setting of the whole party, for the case that different members would rather see or not see the death messages.
 

Alphaesia

Maze Connoisseur
Op
Apr 21, 2014
1,560
847
The reason you see death messages in parties is because parties are primarily orientated around groups of people playing the same map together. There, it's useful (and sometimes funny) to know when your friends die.

But noted. Will probably make it a per-party setting, because that's how all the other party settings work.
 
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