• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.2

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.


Solstice

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rickyboy320

Administrator
Op
Nov 18, 2013
2,249
1,748
Under both fences there should be another quartz ore. They are scriptblocked to disappear, and then using delays to reappear after a while. Yeroc explained to me a while ago that if the player loge out while the delay is in progress, the scriptblock gets stuck.

Maybe an idea is a button to let the blocks reappear..?
 

corygolfanatic

Panther Guitar Player
Greenie
Oct 26, 2013
544
398
Ahh, I remember this from when yeroc and I played this map. I suppose one way to do it would be to not log out in the middle of a script, but of course that's unreliable. :p
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,985
1,047
The only way to fix it is to re-script the block. This is one case in which commandblocks would work better since you can use hopper-clocks without them freezing to do a test for a player.
 

Zatharel

Другар
Op
Board
Nov 5, 2013
2,033
1,651
Um, maybe make it so that the blocks re-appear each time someone enters the room? That way even if the player does log out, the next player to come inside will be able to do it just fine.
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,985
1,047
That is a potential solution, but there are a few potential issues with it:
  1. Is it a death-pit below? If not and the player does not need to go through the doorway, how will it re-trigger?
  2. In the instance of multiple people:
    1. They will have to manually re-trigger the blocks
    2. they may find that they can abuse the system
 

skyerzz

Awesome
Greenie
Nov 2, 2013
552
257
Um, maybe make it so that the blocks re-appear each time someone enters the room? That way even if the player does log out, the next player to come inside will be able to do it just fine.
if the first player logs out, the blocks may reappear for the next player, but the scriptblocks still are broken. i totally agree on sren's idea, its way better in my opinion.
 
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