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(I found this a few weeks ago, but I came back to speedrunning recursion recently so I thought I would post about this). The problem is that the end prompt entry which is meant to teleport you to the end sign room only sets your co-ordinates but keeps you in the world you are currently in. Since recursion is built in Theta, by joining a map built in Zero with the final prompt active, and then typing in the answer, you get teleported to the co-ordinates of the end sign room but in Zero instead of Theta. Normally this wouldn't be a problem since a player in adventure mode would die of fall damage, but the co-ordinates of the end sign are above an ocean, so you fall to the ground without taking any damage. This effectively allows any player to be able to explore Zero freely, which is probably bad and should be fixed. This can be fixed easy by adding "Theta" to the teleport command, so you stay in theta regardless of where you teleport from.