• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.21.3

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 14 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

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    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

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Mafia General Rules and Tips

blie4

Not a Peon
Greenie
Nov 3, 2013
386
180
Yeah but my game is more awesome

100% confirmed
There's why I disliked your post, you said your game is "more awesome" than mine without even letting me have a go.

Sorry, don't want to start an argument or something! :p
 

Srentiln

minr op since Nov 2011
Administrator
Oct 28, 2013
2,023
1,068
Now now yutes, we will see for certain when your respective turns come
 

Spontida10

Peon
Moderator
Nov 2, 2013
264
40
I'd like to signup to host a round. I actually have an in-game interactive idea to make this fun, but it needs more planning.
 

Zatharel

Другар
Administrator
Board
Nov 5, 2013
2,035
1,654
I'd like to signup to host a round. I actually have an in-game interactive idea to make this fun, but it needs more planning.
in game interactive...why does that sound so confusing?
 
Last edited by a moderator:

Srentiln

minr op since Nov 2011
Administrator
Oct 28, 2013
2,023
1,068
Soinds interesting spon, but don't forget timezone differences. They have the potential to break that idea...and you will need to have it setup so that white/blues can access it so forgot can join on :p
 

TheForgottenUser

Honorary green
Greenie
Whitey
Nov 3, 2013
602
329
I'd also like to ask you if you will, honestly, be active. Hosting is much harder than it looks, and requires a large time commitment. Considering that you've only been active a few (2?) of the games, I'm a bit hesitant to put your name down.
 

Jkjkelly1

The 28th Doctor.
Administrator
Oct 27, 2013
636
251
@Freakworld my game will certainly be interesting. No map or anything, just... yeah.

Btw, forgot, was it you who used that message board thing for one of your rounds where we couldn't use PM's? or was that someone else?
 

Alphaesia

Maze Connoisseur
Administrator
Apr 21, 2014
1,581
934
I was reading the wikipedia page on Mafia, and discovered that people have figured out what number to Mafia to the number of Innocents to give a fair chance 50/50 to each team. This is the extract:

In 2006, the computer scientists Braverman, Etesami and Mossel proved that without detectives and with perfect players the randomized strategy is optimal for both citizens and mafia. They showed that when there are a large number of players to give both groups similar probability of winning, the initial number of mafiosi m need to be proportional to the square root of the total number of players P, that is
.[21] With a simulation, they confirmed that 50 mafiosi would have almost a 50% chance to win among 10,000.

If any detectives are added to the game, Braverman et al. proved that the number of mafiosi must remain at a fixed proportion of the total number of players for their chance of winning to remain constant.[Note 3]
 

henniboy321

Chicken eater
Greenie
Nov 2, 2013
466
295
I was reading the wikipedia page on Mafia, and discovered that people have figured out what number to Mafia to the number of Innocents to give a fair chance 50/50 to each team. This is the extract:

In 2006, the computer scientists Braverman, Etesami and Mossel proved that without detectives and with perfect players the randomized strategy is optimal for both citizens and mafia. They showed that when there are a large number of players to give both groups similar probability of winning, the initial number of mafiosi m need to be proportional to the square root of the total number of players P, that is
.[21] With a simulation, they confirmed that 50 mafiosi would have almost a 50% chance to win among 10,000.

If any detectives are added to the game, Braverman et al. proved that the number of mafiosi must remain at a fixed proportion of the total number of players for their chance of winning to remain constant.[Note 3]
That is very interesting, just a little note. Every mafia game is different and has different roles so I'm pretty sure those numbers are not completely correct for our games. But it is still interesting and it might be usefull when making your game to balance it a bit out.
 

Zatharel

Другар
Administrator
Board
Nov 5, 2013
2,035
1,654
Agreed with henni. Since the first round we've gone very very far from the actual mafia - locations/maps were introduced, new roles were made etc etc, with that, those statistics don't really apply to minr mafia.
 
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