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Co-op maps are great and all, but I don't think they belong in a gauntlet challenge like hexa. It kind of defeats the purpose of "how long can you last?" when your lives and your progress depend heavily on other people.
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That's a lot of ifs. Turns out that when you do co-op maps you're gonna have to learn to trust your partner. Agreed, it's a leap of faith but on the other hand you know very well who you're teaming up with (and there are plenty of greens who are skilled enough to do co-op maps).And even if there are skilled players willing to help, what happens if your partner's occasional screw-up happens in the wrong place, or it turns out that one of you can't finish the map? You've essentially been cheated out of a life through no fault of your own.
This simply isn't true.And even if there are skilled players willing to help, what happens if your partner's occasional screw-up happens in the wrong place, or it turns out that one of you can't finish the map? You've essentially been cheated out of a life through no fault of your own.
Hexa isn't an endurance run.If you think of Hexa as an endurance run, I agree that having to rely on another player to progress does start to move the line between an enjoyable challenge and a tedious annoyance. However, thinking of Hexa as completing EVERY approved map on minr has a different impact.
My suggestion would be to suggest/create a "Solo Endurance" challenge to get the feel of Hexa without being slowed down by the coop requirement.
The difference between this and Hexa would only be 3 maps (of like 240). Heist can be skipped once you have completed it before.My suggestion would be to suggest/create a "Solo Endurance" challenge to get the feel of Hexa without being slowed down by the coop requirement.
I don't like this concept, since the point of a challenge is that you have to complete all maps in the challenge (possibly with a given constraint, like hexa). Now Heist is pretty much useless to add in any challenge, and any such co-op maps would be too.(or when creating co-op maps, allow people to skip them for challenges with a waiting room such as Heist does).
And that's you're view point of it, which you have a right to. Personally, I see hexa as an endurance run where your "endurance" is the lives you get to complete it it. I find that idea enjoyable, even though I know I will never complete it because I'm bad at parkour. However, as can be ascertained by my recommendation, I am not in support of changing how hexa worksHexa isn't an endurance run.
It's a test for the masochistic, and is NOT meant to be "an enjoyable challenge.
That is true for now, but if the ,map contest theme is ever coop, I'm sure that will change.The difference between this and Hexa would only be 3 maps (of like 240).