Maintenance

Maintenance (Concluded) Hardware Maintenance 4/23/2022

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Next Saturday, on 4/23/2022, the server will be taken down for maintenance at 8AM US Eastern time (UTC -5). The downtime is expected to last for 2-3 hours. During this time, the server will be migrated to new hardware. A final backup will be taken after the server closes, so no progress should be lost during this transfer.

Additional details will be posted after maintenance has concluded. Thanks!

Maintenance [Completed - 1.18] Maintenance on 23rd of January

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Sunday, the 23rd of January, the server will go down for 3 to 5 hours during maintenance. During this maintenance, the following update will be completed:

Update to 1.18

Time of maintenance (we might be done earlier or later, depending on the issues that arise during the migration):
8 AM GMT ~ 1 PM GMT
9 AM CET ~ 2 PM CET
3 AM EST ~ 8 AM EST
12 AM PST ~ 5 AM PST
7 PM AEDT ~ 12 AM AEDT

Thanks for the patience everyone! It took a bit for paper to come out with an officially marked stable update, now approximately 2 weeks ago, and we had some unforeseen circumstances in the updating process requiring some additional preparation work (see the maintenance of 9th of January), but we think we can finally pull the trigger this Sunday. See you on the other side!

Maintenance [COMPLETED] (Not 1.18) Maintenance on 9th of January

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Sunday, the 9th of January, the server will go down for 2 to 5 hours during maintenance. During this maintenance, the following update will be completed:

Database migration in preparation for 1.18

Time of maintenance (we might be done earlier or later, depending on the issues that arise during the migration):
8 AM GMT ~ 1 PM GMT
9 AM CET ~ 2 PM CET
3 AM EST ~ 8 AM EST
12 AM PST ~ 5 AM PST
7 PM AEDT ~ 12 AM AEDT

Sorry for the short notice, but the necessity for this has arisen in the past few days, and in the interest of getting on 1.18 as soon as possible, we decided to do it this weekend. More information will follow on the date of the 1.18 update, but we're aiming for the following weeks.

Maintenance (Completed) HC Maintenance on October 3

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A few weeks ago we asked the blues on the server for some feedback on the current HC iteration, and we got lots of it! Thanks to everyone who filled out the survey, even if it was in a fit of rage. We appreciate your feedback, and we hope that this revised design will be more enjoyable across the board.

HC 11.1 will be an update to the existing 11.0, making it overall easier than before due to overwhelming feedback and an observable dip in player count that we've been experiencing lately. The structure will remain the same, but there are a few map swap-outs as well as some QoL changes that will make your experience in HC more pleasant.

The maintenance will occur this Sunday, October 3rd, at 7PM UTC. (That's 2pm EST). Please note that your checkpoint will be automatically converted during the maintenance, so you will not have to restart HC. If your checkpoint is broken by this update, post in the thread or DM one of the server staff over Discord and we will fix it for you...

Maintenance (Completed) HC Maintenance on July 17th/18th

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Hello fellow server members! I'm excited to finally announce that Hardcore will be receiving a complete overhaul next week. This will update HC from version 10.2 to 11.0. The change will happen on July 18th, at 2am UTC, Sunday morning. (That's 10pm EST on the 17th). The amount of time it will take to make the change is variable, but I estimate that it will not last more than a few hours. For the time that the maintenance is being done, all non-staff players will be unable to join the server.

What can you expect in the new Hardcore? Well, lots of new things! Our new design comes with a lot of completely original content, custom made for Hardcore. It was also designed with the intent of having a better overall experience - it should hopefully be more fun than the current HC. That being said, do not expect it to be any easier. It will likely be more difficult and time consuming than the current HC, placing more emphasis on problem solving and exploration. For players...
Maintenance [1.17] Update Maintenance on July 10th
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Saturday, the 10th of July, the server will go down for 1 to 4 hours during maintenance. During this maintenance, the following update will be completed:

Update server to 1.17.1

Time of maintenance (we might be done earlier, depending on the issues that arise during the update):
8 AM BST ~ 12 AM BST
9 AM CEST ~ 1 PM CEST
3 AM EDT ~ 7 AM EDT
12 AM PDT ~ 4 AM PDT
5 PM AEST ~ 9 PM AEST

Maintenance (Completed) HC Maintenance on August 28/29

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Greetings and salutations. I'm sure all you blues and new greens have had a boatload of fun with HC10.0, which is why we decided to make it even better! Hardcore will be receiving an update to version 10.1 tomorrow. It will start at 12am UTC (00:00 UTC, Saturday morning) and it will last for an indeterminate amount of time .

The core design of HC will remain the same, with 15 levels and three paths to choose that span levels 5-7. The focus of this update is to improve the balance of the three paths and to lower the tedium that came along with some of the maps from the original design. Note that this update will not make HC particularly harder or easier than before, so there is no need to rush ahead before tomorrow. More details on the design will be posted in this thread after the maintenance has concluded.

Your HC position will automatically be updated to an equivalent spot in the new HC version when maintenance is finished. If you somehow have lost your progress...

Maintenance (Completed) HC Maintenance on June 14th

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If you lost your spot in Hardcore, please reply to this thread with your username and staff will investigate! Manual investigations and fixes will allowed until July 14th, 2020.

Hey everyone! After much planning and setup, the staff are ready to implement HC 10.0. Staff are planning to switch to this new HC version Sunday, June 14th. It will start at 12am UTC (00:00 UTC, Sunday morning) and it will last for an indeterminate amount of time .

This HC version brings several new features. First, the player will have a choice between 3 paths: The Path of Tenacity, the Path of Precision and the Path of Intricacy. Instead of each path being focused around a single type of map (parkour, puzzle and maze), each path will instead AVOID a single gameplay type, allowing the player to avoid a type that they do not like. Second, this HC version is going to do away with the loopback between paths, meaning that you can switch between all 3...
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