• Welcome to Minr.org

    Server IP: zero.minr.org 

    Who are we?

    We are one of Minecraft's oldest servers. Our map dates back over 12+ years and our server has had an uptime of 99%. We have over 600 challenges that will keep you occupied for months. All of our challenges have been developed tested and curated by our membership base who have completed our Hardcore set of challenges.

    We are strongly against pay-to-win features and have been a privately funded server for the entirety of our existence, amounting to over a decade of free and fair play for our community.

    You yourself could one day be creating a challenge for our server that will remain for years to come.

    For more information about zero.minr.org click here...


Minr.org - Minecraft's oldest and best parkour, puzzle, maze and adventure server.

Update 11.0.39 patch notes (2022/05/04)

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Hi everyone, a new plugin update just went live during (more or less) scheduled restart. These are the items that have been updated:

Scripts
- Added new methods to the Entity type:
-- Boolean addPassenger(Entity passenger)​
-- Void ejectPassengers()​

Maps
- Speedrun score is now no longer awarded for nullified times (--:--,--).

Commands
- Updated hide commands:
-- Added "/hide nonparty" to hide everyone but your party.​
-- Added "/unhide party" to unhide your party.​
-- The hidden status of party members will automatically update with your party. If the party is unhidden, and someone newly joins the party, they will be visible.​
-- Conversely, if someone leaves the party, they may be hidden when "/hide all" or "/hide nonparty" has previously been used.​
-- Hidden status of individual party members can still be overridden with /hide <player>.​
...

Maintenance (Concluded) Hardware Maintenance 4/23/2022

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Next Saturday, on 4/23/2022, the server will be taken down for maintenance at 8AM US Eastern time (UTC -5). The downtime is expected to last for 2-3 hours. During this time, the server will be migrated to new hardware. A final backup will be taken after the server closes, so no progress should be lost during this transfer.

Additional details will be posted after maintenance has concluded. Thanks!

Update 11.0.37-38 patch notes (2022/03/31)

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Hi everyone, a new plugin update just went live during scheduled restart. These are the items that have been updated:

Commands
- Renamed "comparing" to "sortby" in /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted.
- Added "comparing" modifier to /checkpoint completed, /checkpoint uncompleted, /challenge completed and /challenge uncompleted to compare your completion status with another player, or your party.
Example:
"/checkpoint completed comparing rickyboy320" will show the overlapping completions of you and rickyboy320.​
"/checkpoint uncompleted comparing party" will show the overlapping un-completed status of you and your party.​

Maps
- Speedrun score is now also awarded for hidden FFA maps that have a non-zero point value. (For example, ANHUR 2 and 3, the later installments of DOOM-ED).

Challenges
- Challenge signs now also show completion status upon left click...

Update 11.0.36 patch notes (2022/03/23)

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Hi everyone, a new plugin update just went live during scheduled restart. These are the items that have been updated:

Misc
Added a "Quick warp" spawn compass. It'll show up in your inventory while in spawn.
On right click, it will open a menu that allows you to warp to the given areas in spawn.
Menu can also be opened through /quickwarp or /play.

Updated Cosmetic GUI:
- Changed Cosmetic GUI to only show cosmetics you own.
- Active cosmetics now have enchanted icons.
- When you activate/deactivate a cosmetic the window is now closed.
- Cosmetic windows now resize automatically.

Broadcast Rules Update — Refactoring the Rules

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Hello everyone!

With feedback from the rest of the staff team, the rules have finally been refactored for the first time since 2017!

Q: Why are the rules numbered?
After multiple meetings with other staff members, we drafted a primary set of ideals for the server that more specific rules were derived from. These are now the numbered rules that are found at the top of the page. Further down the page are the specific breakdowns per rule. Much of this content is similar to what was under the old rules. This also makes it easier to refer to the rules by number in chat, ban messages, or ban appeals.

On a related note, the suggested appeal times have also been merged into a table with suggested lengths per each rule. This should improve the readability of the breakdown section.

Q: Why change the rules?
The actual rules of the server are mostly unchanged. The end goal in...

Update 11.0.33-35 patch notes (1.18.2 - 2022/03/08)

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Hi everyone, a new update just went live during scheduled restart. These are the items that have been updated:

Update
Updated to 1.18.2
Updated all plugins to their latest 1.18.2 versions.

Misc
Checkpoint join signs now show your completion info for the map on left click. Joining can still be done with right click.

Scripts
The Player type has received a number of new methods:

"Gets the blockface of the block that the living entity has likely clicked, ignoring fluids. Null if no block is targeted within 5 blocks distance. Identical to getTargetBlockFace(5)."
String getClickedBlockFace()

"Gets the blockface of that block that the living entity has targeted, ignoring fluids. Null if no block is targeted within distance."
String getTargetBlockFace(Int distance)

"Gets the block that the living...

Maintenance [Completed - 1.18] Maintenance on 23rd of January

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Sunday, the 23rd of January, the server will go down for 3 to 5 hours during maintenance. During this maintenance, the following update will be completed:

Update to 1.18

Time of maintenance (we might be done earlier or later, depending on the issues that arise during the migration):
8 AM GMT ~ 1 PM GMT
9 AM CET ~ 2 PM CET
3 AM EST ~ 8 AM EST
12 AM PST ~ 5 AM PST
7 PM AEDT ~ 12 AM AEDT

Thanks for the patience everyone! It took a bit for paper to come out with an officially marked stable update, now approximately 2 weeks ago, and we had some unforeseen circumstances in the updating process requiring some additional preparation work (see the maintenance of 9th of January), but we think we can finally pull the trigger this Sunday. See you on the other side!

Maintenance [COMPLETED] (Not 1.18) Maintenance on 9th of January

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Sunday, the 9th of January, the server will go down for 2 to 5 hours during maintenance. During this maintenance, the following update will be completed:

Database migration in preparation for 1.18

Time of maintenance (we might be done earlier or later, depending on the issues that arise during the migration):
8 AM GMT ~ 1 PM GMT
9 AM CET ~ 2 PM CET
3 AM EST ~ 8 AM EST
12 AM PST ~ 5 AM PST
7 PM AEDT ~ 12 AM AEDT

Sorry for the short notice, but the necessity for this has arisen in the past few days, and in the interest of getting on 1.18 as soon as possible, we decided to do it this weekend. More information will follow on the date of the 1.18 update, but we're aiming for the following weeks.
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