• Welcome to Minr.org

    Server IP: zero.minr.org 

    Java Version: 1.20.4

    Who are we?

    Welcome to one of the oldest Minecraft servers and communities in the world! Zero.minr.org dates back over 13 years and has been consistently providing endless hours of fun and excitement for players from all over the globe. With an uptime of 99%, you can count on us to be here for you whenever you're in the mood for some challenging minecraft parkour, puzzles and mazes.

    Our server is home to over 600+ challenges, each designed to keep you engaged and entertained for months on end. These challenges have been created, tested and curated by our green membership community, who are true experts in all things challenges! Our community is made up of some of the most dedicated and skilled players, who have completed our Hardcore set of challenges and continue to create new and innovative experiences for our server.

    At our core, we are strongly committed to fair play and against any form of pay-to-win features. We have been privately funded since our inception, which has allowed us to provide a level playing field for all our players, free of any hidden advantages. This dedication to fair play has resulted in a thriving community where everyone has a chance to excel and showcase their skills.

    So why not join us and become a part of something truly special? Who knows, you may even have what it takes to create a challenge that will remain on our server for years to come. Whether you're a seasoned Minecraft veteran or a newcomer to the game, we look forward to welcoming you to our server.

    For more information about zero.minr.org click here.

Minr.org - Minecraft's oldest and best parkour, puzzle, maze and adventure server.

Event Minr Sightseeing - April 1st 2023

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Welcome to Minr Sightseeing 2023!

After a long winter of travels I once again return to invite you to partake in Minr Sightseeing, an event where you’re tasked to identify and locate pictures I’ve taken across the server, and travel there to see the sights for yourself!
This time you’ll partake as solo competitors, but teamwork in smaller groups is allowed. Signing up wont be required as we’ll be accepting drop-ins throughout the whole event.

The event will take place on April 1st and run for a whole week! I’ve had some people warn me that there might be some shenanigans going on back home that day, but I have a strict schedule and the tickets are already booked. It should be fine, right?

More information will be provided closer to the day of the event. I wish everyone Good Luck and Happy Sightseeing!

Update 11.1.5 patch notes (2023/02/26)

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Hi everyone, a new plugin update just went live. These are the items that have been updated:

- Added /minr uuid to easily get the UUID of the entity you are looking at (greenies+).
- /checkpoint info and /challenge info can now be used without map argument to target your current map.

- Fixed total Challenge Points display being wrong in the challenge finishing feedback.
- Fixed map completion feedback only happening after a data save, potentially causing a large delay between clicking the end-sign and being informed of the completion / teleporting.
- Fixed Hall of Fame completion not being granted when the Hardcore timer was missing.
- Fixed /c move <map> <location> suggesting "ffaplus" while "ffa+" was required. "ffaplus" is now the valid value.
- Fixed Region("id", "world").getPlayersInside() not taking the world into account (you would get all players in all worlds within the given region bounds).
Broadcast 2023 World Render Published
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After three years of anticipation, we are excited to unveil the 2023 version of our world map, featuring the latest rendition of Zero and Theta worlds. Despite the challenges faced during the rendering process, including 74 hours of rendering time and a liquid cooling failure that nearly fried my CPU, we got there in the end.

To optimize the rendering process, I had to make some adjustments. The image quality was reduced by half and only levels 30-320 in Theta and levels 30-255 in Zero were rendered. Originally I wanted to include Delta world renders, but due to minimal builds and expansive world borders, I decided against doing so (that would have been a lot of time just rendering terrain).

Both world renders were scaled back approx 2000 blocks from the world border to speed up the rendering process. I understand that this may have affected some builds, and apologize in advance if your build is not visible on the...

Update 11.1.4 patch notes (2023/01/20)

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Hi everyone, a new plugin update just went live during the update to 1.19.3. These are the items that have been updated:

- Update to 1.19.3

- Attachments are now shown in chat as [Attachment] and can be clicked to view.
- Improved Discord (de)verification messaging.
- Improved in-game Discord command descriptions.

- /challenge removemodifier can now also remove valued modifiers.

Added release date to maps. Visible through /checkpoint info. Addable by /checkpoint releasedate set (ops only).
- Release date will be automatically set when a map is published, if not set before.
- Increased the tag format's strictness: non-alphanumerical characters are now illegal (except for -).
- Tags can no longer be longer than 10 characters.
- Tags can no longer conflict with Windows reserved file names.

- Increased the tag format's strictness: non-alphanumerical characters are now illegal (except for -).
- Tags can...

Maintenance [Completed] 1.19.3 maintenance on 20th of January

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Upcoming Friday, the 20th of January, the server will go down for 1 to 3 hours during maintenance. During this maintenance, the following update will be completed:

Update to 1.19.3
Update Minr plugin:
- Discord integration improvements
- Release date of maps in /c info
- A number of fixes

Time of maintenance (we might be done earlier or later, depending on the issues that arise during the update):
8 AM UTC ~ 11 AM UTC
8 AM GMT ~ 11 AM GMT
9 AM CET ~ 12 PM CET
12 AM PST ~ 3 AM PST

Thanks for the patience everyone! While the increment from 1.19.2 to 1.19.3 may seem very small, this is actually a pretty decently sized update. Unfortunately for us, that meant a bit more work than usual.
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