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Update Changes to Blue Rank Requirements

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When 5 Points / 5 average maps worth of points (How the present day 35 points is calculated) was setup as the point threshold for entering Hardcore in 2012, 5 maps was a significant amount of what FFA offered. Now, blue is too easy to earn, does not adequately prepare players for Hardcore, and can be earned entirely on very easy / easy / (a few) novice maps.

With this in mind, the requirements for blue will be rising sharply:

Current requirements enter Hardcore / earn blue rank:
  • Earn 35 points.
  • Complete the FAQ quiz (Required to enter Hardcore, but not for blue).

New Requirements to enter Hardcore / earn blue rank:
  • Increase from 35 to 100 points.
  • New Requirement: beat 5 maps that are of moderate difficulty or higher (FAQ quiz does count for this).
  • FAQ quiz is still required for entering Hardcore.

All players that already have blue rank but do not meet these new requirements will...

Maintenance (Completed) HC Maintenance on June 14th

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If you lost your spot in Hardcore, please reply to this thread with your username and staff will investigate! Manual investigations and fixes will allowed until July 14th, 2020.

Hey everyone! After much planning and setup, the staff are ready to implement HC 10.0. Staff are planning to switch to this new HC version Sunday, June 14th. It will start at 12am UTC (00:00 UTC, Sunday morning) and it will last for an indeterminate amount of time .

This HC version brings several new features. First, the player will have a choice between 3 paths: The Path of Tenacity, the Path of Precision and the Path of Intricacy. Instead of each path being focused around a single type of map (parkour, puzzle and maze), each path will instead AVOID a single gameplay type, allowing the player to avoid a type that they do not like. Second, this HC version is going to do away with the loopback between paths, meaning that you can switch between all 3...
Event Minr Puzzle Competition 2020 - bigger area, better prizes and the best puzzles ever!
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hi, friends, I hope you're having a good day.

Today I am happy to announce the

MINR PUZZLE COMPETITION 2020

You've been expecting this, haven't you?

Well even if you haven't, here it is! Once again, we're back with a large superflat area where you'll be able to build anything to your hearts content - as long as it's a puzzle! Mixed puzzles are allowed, but the majority of the map must be puzzle!

Here's everything you need to know.


Timeframe
The building area opens on June 1st and closes on August 31st 2020. Extensions for scripts and minor tweaks will be possible for up to 2 weeks after the closing date.

From writing this post (May 28th) to the competition start date (June 1st), the building area will not be open. This is your time to fully flesh out your ideas on paper or...
Event 2020 Minr Cup!
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(narrator) The battle of champions, this is, The Minr Cup

*shivers* Okay, now that we've gotten the cringe out of the way, I'm pleased to announce the return of the Minr Cup, alongside a few changes! For those who weren't here the last time around, the Minr Cup in short is a parkour event/tournament involving some of Minr's best parkour maps and different gamemodes of your choosing. Players compete in head-to-head matches, where the best will advance through a two-stage tournament to determine the best of the parkour players on Minr. As an upgrade from last time, the top three finishers will receive a prize of $25, $15 and $10 respectively.

The event will begin on Monday, May 4th 2020, and run for three weeks (1 week per stage), and once again employ a lax scheduling system that allows players to play their matches whenever they want.

More info here in the full Minr Cup guide (trust me, it's worth the read):
[URL...
Maintenance [Complete] Hardware maintenance on April 18th
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On Saturday, April 18th at 6 AM EST (10 AM UTC), the server will go down for a period of extended maintenance. This is expected to last for approximately 6 hours.

During this time, I will be migrating the server to new hardware that will alleviate the storage issues we encountered last month. We will also see some other hardware improvements from this migration.

Hardware changes are as follows:
  • CPU – We are moving to one of the strongest processors for single-threaded operations currently available on the market. Single-threaded benchmarks suggest this is about 20% better than the existing processor.
    • Benchmarks for multi-threaded operations suggest this is over double our current processor’s strength. If MC continues to offload other operations off the main thread, we will be in a good position on that front as well.
  • Storage – Quadrupling. This will allow us to keep more backups, and take backups more often.
    • This will continue to be SSD...
Event Egg Hunt 2.0! Bigger, Badder, Egger!
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Hey everyone! TheHeggzer here. It's event time!

The eggs are on the prowl again! They've gone and scattered themselves all across Zero, and it's your job to go find them again!

So, how will this event work?
Well, for this version of the Egghunt, there will be 2 distinct parts!


Part 1: The Open World Egg Hunt!
Starting Monday, April 13th at 2pm EST, an lovely medieval and fantastical open world built by the magically talented chayos will open, chocked full of all the eggs you could possibly desire! You job will be to collect them all! There will be no reward for finding all of the eggs in the open world first, so explore and hunt at your own leisure! For finding 10% of the eggs, you will receive a nifty...
Update [COMPLETED] Scheduled Maintenance for Friday, 20th December
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Friday, the 20th of December, the server will go down for max. 2 hours during maintenance. During this maintenance, the following will be completed:
  • 1.15.1 Update.
  • Update to Minr Scripts (update notes will follow in the subforum and briefly in a post when the update is live)
  • Associated bugfixes & minor additions (will be detailed in update post / wiki (see https://wiki.minr.org/Updates))
Do note that the days after this update things can/will break, and please report those as soon as you can on the forums.
We expect the update to 1.15 to go rather smoothly, as the update is minor compared to those to 1.13 and 1.14.

Hopefully, 1.15's performance will be a little better, we noticed that there's been a significant performance decrease due to 1.14, but there's little we can do about that, except stay up-to-date and keep catching all performance improvements Mojang (hopefully) performs.

Time of maintenance:
  • 1 PM GMT
  • 3 PM CET
  • 6 AM PST...
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