Here's my opinion on the subject:
1. I believe that there should be a bit less parkour, but shouldn't be eliminated entirely.
2. HC is starting to become more like they want to limit the amount of people that become green. Sure, they certainly weed out hackers and griefers, but with new iterations it's starting to become more like "Only the best are allowed" statement than it's intended purpose
3. A good way to make the parkours slightly easier but still weed out troublemakers is by making them yellow maps, but long ones. I'll go into a bit more detail:
When I did two different maps ( Breaking Free and Rock Sport), I found the first one harder, even though it was an easier difficulty. The reason? Because of the overall length of the maps, not how difficult it was ranked.
4. Although it would be a good idea to have 3 different paths for Parkour, Maze and Puzzle, the problem with doing that is they could easily breeze through it if they were good enough, defeating the whole purpose.
Think of it like a maths test; if the person is bad at it but the test is only on geometry, if they were excellent in the area, I'm not testing their overall ability, I'm just doing one field. Another purpose I feel for HC is to be good at everything, but you shouldn't have to be the top of the class on it.
1. I believe that there should be a bit less parkour, but shouldn't be eliminated entirely.
2. HC is starting to become more like they want to limit the amount of people that become green. Sure, they certainly weed out hackers and griefers, but with new iterations it's starting to become more like "Only the best are allowed" statement than it's intended purpose
3. A good way to make the parkours slightly easier but still weed out troublemakers is by making them yellow maps, but long ones. I'll go into a bit more detail:
When I did two different maps ( Breaking Free and Rock Sport), I found the first one harder, even though it was an easier difficulty. The reason? Because of the overall length of the maps, not how difficult it was ranked.
4. Although it would be a good idea to have 3 different paths for Parkour, Maze and Puzzle, the problem with doing that is they could easily breeze through it if they were good enough, defeating the whole purpose.
Think of it like a maths test; if the person is bad at it but the test is only on geometry, if they were excellent in the area, I'm not testing their overall ability, I'm just doing one field. Another purpose I feel for HC is to be good at everything, but you shouldn't have to be the top of the class on it.