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MM XV - Savern Taren-Odern

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Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
925
Power roles: if I missed you this last update, send me a message before the next update and I'll let you have a double action. I have confirmed that I missed one PM so far :/
 

awkward_hamster

Popular Player
Mod
Jan 4, 2014
216
164
Bump seeing as the thread isn't even on front page anymore. Anyone got anything useful? I've got a few leads that I may be sharing in the next of couple of days.
 

nahfackler

Peon
Aug 8, 2014
484
39
I am in a group with a few important roles, but I will not release their names unless they give me permits to do so
 

Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
925
Sorry guys. I'll be 100% honest here, for the last three parts of the round I've been running on fumes. While I had thought this was a fun idea when I made it, it hasn't lived up to my expectations. I'll have an update over lunch and try to keep it going to the end.


Edit: can't do it over lunch because of some of the actions.
 
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Srentiln

minr op since Nov 2011
Op
Oct 28, 2013
1,934
925
Okay, let's see how many updates we can get in by next Thursday :p

The proximity alarms go off, the pirates are back! Despite the ship's defenses, every room across the ship gets hit, sending people to the floor.

After the attack is over, the automated voice speaks up

Passenger corygolfanatic is dead

A group finds him in the hall with a transmitter next to him. A voice comes over, "report! Was the attack sucessful?"

corygolfanatic the pirate observer has been killed.

The group looks at each other, then picks up the device and one says, "about as effective as an ice salesman in the arctic"

"You've messed with the wrong people..."

Pirate attacks will now be random with the loss of their on-board observer coordinating their attacks.
 

awkward_hamster

Popular Player
Mod
Jan 4, 2014
216
164
This is a good step in the right direction I guess. The Pirates attacks already seem to be fairly inaccurate (or they simply aren't attacking).
 
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